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报告翻译问题
I've got no plans to split the mod up or create standalone mini-mods as that just adds a whole lot more upkeep on my part for keeping features up to date.
Apart from that, idk what a Lite version would even be. I suppose I could downscale the texture files a lot, but the game already does that for the player according to your texture settings. So all it would do is reduce the total file size.
So I'll probably go through a prune a lot of features later on to make them more efficient (or even removing some, like cutting down a lot of the Game Rules I've got and making them default), but so far no plans on creating a separate Lite version.
Steam Workshop has a hard time auto-updating big mods (or somethings any random mod). So it's something everyone needs to do to avoid bugs.
The canon children system of this mod is fantastic and way more reliable than base agot, but I seem to have a problem where canon kids are born with new DNA, even if I have everything toggled off.
Characters who are already there when you start a new game have their basemod appearance, but the second they get their canon kids, their kids have their new DNA appearance.
Is there a way to toggle this off, so newborn canon kids have their base appearance as well? Only asking because the game does some wonky shenanigans with appearances whenever new DNA characters reproduce.
V
Alaric and any of the other canonical miscarriages/stillbirths in the Canon Children system are determined by the historical mode you use. If you're in sandbox or any of the non-strict historical modes, they live and don't die automatically.
I also noticed that Stannis' wife's canon miscarriage sometimes survive.
As always, custom DNA characters get whatever eyes their ref has. But otherwise the Valyrian purple eyes remain, just with a different shade of purple (see the Workshop image for what it looks like).
Thanks for letting me know! I'll fix it in the next update.
@nicubanciu97
From what I can tell nothing needed to be patched with the recent AGOT update, so it should work fine as-is.
The artifact icons are invisible, and as soon as I remove agot+, they become visible again.
Do you know what the problem could be?