安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






French version/Version française disponible ici :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3607475796
It would be awesome to see the 'Trident Bearers'' unit with this faction ('Warhammer Fantasy Roleplay 4th Edition: Lustria (RPG))' someday. I couldn't see the unit in the roster. They're an elite marine unit. A regiment of renown. I think they'd stand out pretty good in an army lineup.
- Althran Stormrider has no way of increasing his Melee Attack and Defence otheer than equipment and is getting his azz handed to him by other lords
- modded regiments of renown will send a notification when they are available but they wont be listet in the recruitment pool
- a unit of Swordmasters of Hoeth is shown as a starting unit but its actually not in the army
these issues are not game breaking but would be awesome if there could be a fix or work around
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2846183349
garrisons - most of garrisons mods are OP because they add too many units, so I made small personal mod only for High elves. If you are interested I can upload it in Workshop.
Invalid database record:
ovn_as_diplomat_skill1wh3_dlc24_effect_allegience_points_mod_cathay
in table: character_skill_level_to_effects_junctions_tables
and pack file ovn_citadel_of_dusk.pack
- New custom effect icons for 'Caladris Runic Studies' and 'Predicted Supply Line'.
- Like Albion, the mechanic big icon on the top bar will change depending on progress.
- Changed some effect text colours to yellow in the 'Predicted Supply Line' to stand out.
- Added a dummy effect in the top bar big icon to separate the target regions from the mechanic effects.
- Added a new legendary starting hero, Althrans longtime friend the wizard Caladris, all thanks and credit to @Wert
- Nerfed the stats of Althran mounted to bring him more in line with Franz and Eltharion.
- Changed the "Legends of Asuryan" mechanic to "Caladris' Runic Studies". Now whatever region Caladris visits get some different temporary effects.
- Fixed bug where some RoR were automatically unlocked turn one.
- Fixed the issue of Bright Falcon Spearmen and Sapphire Spearmen unable to gain exp
- Removed martial prowess from Althran to meet vanilla standards
The "Sapphire Company" receives no experience during the campaign or after battles.
Is this a bug?
Great rework and improvement. Thank you!!!
- A new custom settlement skin for the Citadel of Dusk
- New unique skill line for Althran Stormrider
- A small buff to Stormriders unique items
- New UI big icon for faction mechanic on topbar, all thanks and credit to @Rhox
- Bright Falcon Company (Spearmen) gain flaming attacks while Sapphire Company (Spearmen) gain magical attacks to differentiate them
- Fire Company and Sea Company (Archers) range buffed from 160 to 175
- Fire Company (Archers) slight nerf to base projectile damage
- Wind Company (Archers) range nerfed from 180 to 175 but projectiles do magical damage
- The Shore Riders (Ellyrian Reavers) can fire while moving like their counterparts
- The above unique units are now immune to non-vampire territory
- Reduced Althran's melee weapons AP damage and buffed normal damage to differentiate from Tyrion's weapon
Think you'd nailed it with "There are no good races"