安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






So far i just ended 2 games in 5 years i think. One time i ended the Galaxy with the aetherophasic engine and one time i just enslaved everyone and declared "The Empire" xD
But jea, storing such big amounts of influence probably does not happen anyway cause u need/spend it mostly :D not an issue then i think ;)
I have added 2 edicts to store unlimited amounts of Influence before closing your game!
- Store Influence (Puts 50 Influence into a virtual storage each time u use the edict)
- Retrieve Influence (Retrieves 50 Influence out of the virtual storage each time u use the edict)
These Edicts are REPEATABLE indefinitely, so you can store/retrieve as much Influence as you like! :D and you can't cheat the system thankfully, too! It just works, Todd Howard would say :P
I hope this solution is acceptable and you can counter this annoying issue with it and enjoy the game again, guys!
Cheers,
Claire
BUT u get all your Influence back after you load your save again usually and after a few months ingame have passed ^^ next reload u suddenly have > 1k Influence...
There is no way to fix that unfortunately :( i don't even know why this glitch exists; it should not exist xD
The consumer goods and living metal thing must be caused by another mod, my mod only! Impacts Influence as resource. But jea, sometimes Influence resets when you load into your savegame and u get the lost amount back when u reload again ^^ it balances out that way. Or better > try to make use of it for longer sessions :p
The 1000 Influence cap ist just a visual bug; u still get above 1000 ... but like i said; only since Stellaris 3.0 these issues appeared; it has to be some hard-vanilla-coding which u can't change with mods :/