Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Lithuania
16 kommentarer
Strudeler | Tatary  [ophavsmand] 30. aug. 2024 kl. 16:12 
Are you getting errors in the database log, @Skiperis2011.
Trenbolone 30. aug. 2024 kl. 11:39 
it doesnt work
Strudeler | Tatary  [ophavsmand] 13. aug. 2024 kl. 7:38 
I've been thinking about changing how Lithuania interacts with terrain, @Nightmare576. Belarus, which is right next to Lithuania on TSL, has bonuses to marshes. Either of these two civs will concentrate on either woods or marsh in their next update. They will probably be updated at the same time.
Nightmare576 13. aug. 2024 kl. 7:32 
No bonuses towards marshes? otherwise pretty good but Lithuania has been very marsh-like
jamesgrewar15 20. okt. 2023 kl. 15:46 
i just realised that the models were made in ck3
PyPlay 23. juni 2023 kl. 0:28 
please add it for PlayEuropeAgain map
Knoblauch_ 20. apr. 2023 kl. 22:27 
Hi Strudeler, thanks for the response!

My guess is that I misunderstood the ability text. My civ has a majority religion and my enemy also has that same religion as a majority religion (displayed in the victory screen). Does the +7 buff require my enemy to have a different majority religion from me (like Philip's ability?) Because the text reads "Land military units gain +7 Combat Strength against religious enemies ." I interpreted this to mean "if opponent has any majority religion, then Lithuania gets +7 cs against them (regardless of Lithuania's religion or lack thereof)". If it is supposed to be only against civs with a different majority religion, then the ability text should probably be reworded.

Thanks for the mod nevertheless. I'm really enjoying it and looking forward to trying the other leader too!
Strudeler | Tatary  [ophavsmand] 20. apr. 2023 kl. 5:03 
Dear @Knoblauch,

The combat strength without text should from an alliance as that modifier does not a modifier string (assigned text). The religious ability is identical to Philip II's ability and it would have text if it works correctly. These are separate abilities (stackable) and it sounds like the alliance buff is working as it does not have text (just like how Gilgamesh does not have a modifier string).

Do you have a religion that encompasses 51% or so of your civilization? Does the enemy have a different majority religion? When a unit from an enemy unit dies, does it spread your majority religion? That ability is separate too, but it would indicate that there is a majority religion. The victory screen would also indicate if there is a majority religion.

Best Regards,
Strudeler Tartz
Knoblauch_ 20. apr. 2023 kl. 1:35 
Are the combat bonuses supposed to stack? In my game, I am fighting against a religious opponent and they are also at war with my ally, but I am only getting +7 CS. The combat text doesn't say where this +7 is coming from, so I'm not sure if the religion-buff or ally-buff is not applying.
Strudeler | Tatary  [ophavsmand] 25. mar. 2023 kl. 5:46 
I did everything I could to make sure Vytautas would not be as painful as Mvemba, @Jibielli.
jlbielli 24. mar. 2023 kl. 19:52 
Holy crap.. I thought Vytautas was gonna be a challenge without a religion or holy sites but once you start conquering the faith really adds up. I'm sitting at the end of the Medieval era getting about +500 per turn
Ghost2070 22. mar. 2023 kl. 16:10 
Really cool!
Strudeler | Tatary  [ophavsmand] 19. mar. 2023 kl. 12:51 
I always play with my Civilization VI Deluxe Mod @Cyberzul 2077. Those game modes you see in the screenshots are part of that mod's continuous development cycle.
Cyberżul 2077 19. mar. 2023 kl. 12:42 
What other mods do you use?
Pyrocrates1 18. mar. 2023 kl. 23:56 
Yay, I can finally play a Baltic civ!
The Peculiarity of a Seriema 18. mar. 2023 kl. 16:46 
Excited to try it out!