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报告翻译问题






yes, but it's not what you asked for.
well, we'll wait to see how this problem is resolved in VP, and maybe it will happen to push us to our solution
Something similar happened to AZ and Vest Pockets! it seems a toll tip issue as per VP author
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3225466626/4363501885836703018/
When Foreman vest is equipped the Killa's vest from Authentic Z generates errors and won't show the stats of it. Not sure the rest of Authentic Z gear
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2335368829&searchtext=authentic
I really don't know what happened to him, but he was from Ukraine and maybe he had too much stress, there can only be theories, no facts.
You know what happened with the original author of this mod?
I mean, he made a real effort with the presentation of the mod, you don't just drop something like that, do you?
Would be cool if someone could give "Spongies Open Jackets" compatiblity.
I have posted some error logs to the discussion board.
I think it's because, by becoming a container, the game doesn't manage to get the "armor" values and can't bring up the comparison tooltip.
The ammo straps works good so far assuming it's because there is no other clothing using this body part.
Unequipping the hunting vests does bring back the tooltip and stop the mountains of errors. So be aware of that! Great mod for the straps by the way!^^
In addition to what Kyomujin said, which is something I'd have never thought to look at but makes sense, I just moused over the Vest and there was no longer a displayed Insulation stat/bar. And putting it on while looking at the Insulation stat in the Temperature menu showed no change between putting it on and taking it off.
I wonder, would it be possible, without much hassle, to add these as a separate item instead of replacing them? That way one can be worn as capacity and the other for warmth?
If you are hosting a server via the game or a dedicated server, you will have to replace the old mod ID with the new mod ID (see top of the description)