Barotrauma 潜渊症

Barotrauma 潜渊症

More Outposts for Europa
150 条留言
COALITION MUDRAPTOR  [作者] 12 月 15 日 上午 11:15 
Hey guys, I'm currently working on crafting items, not just for this mod, but also for the pirates.
I'm currently following this list:
1: Update More Pirate Vessel For Europa :captainclown:
2: Add a playable version of pirate submarines to More Submarines for Europa:barotrauma:

I'll also add that guard thing you mentioned today, thanks for pointing it out.:captainsmooth:
[TLP] lucapoke 12 月 13 日 下午 4:36 
you can easly steal lots of stuff inside the cargo of the templars station since the place dont have guards or trigger to make you hostile when enter
[TLP] lucapoke 12 月 10 日 上午 8:39 
i guess in the last update "btw can you make them craftable and the various ammo like the one the husk and clown faction have"
Havel L. Krik 12 月 9 日 下午 1:46 
When was the Scrap Pistol added?
[TLP] lucapoke 12 月 9 日 上午 9:00 
Lithomorph from dynamic europa spawn in the templar station can you remove them?
[TLP] lucapoke 10 月 22 日 上午 11:51 
"mid game" they always spawn in the first abbandoned outpost biome
COALITION MUDRAPTOR  [作者] 10 月 22 日 上午 6:42 
Aurum, in theory it should work, there shouldn't be any problem. :captainsmooth:
COALITION MUDRAPTOR  [作者] 10 月 22 日 上午 6:40 
Hey Lucazz, the only Templar bandit with a bit more health than normal is the boss; the others have normal health. Their hulls do have Fent to stabilize them, but with weapons with good armor penetration, that's easily controlled. The ones with the scrap cannon mostly appear in the mid-late game. :gooddoctor:
Phlog's Witnesses 10 月 21 日 下午 2:15 
work with Baroverhaul x Dynamic Europa Station From Beyond? Yaaa, maybe stupid question :demoticon:
[TLP] lucapoke 10 月 9 日 下午 2:52 
btw is normal that husk spawn in the same location as the templars?
[TLP] lucapoke 10 月 9 日 下午 2:51 
i have to say this but the templars bandits have too many hp + fent and the guy whit the scrap cannon can litteraly stunlock you to death
COALITION MUDRAPTOR  [作者] 9 月 30 日 下午 5:41 
I'm not entirely sure, but in theory it should be compatible.
Lazy Nihilanth 9 月 30 日 下午 3:03 
Would this work with Stations From Beyond?
COALITION MUDRAPTOR  [作者] 9 月 24 日 上午 9:45 
哈索爾 Yes you can, both mods are compatible :barotrauma:
哈索爾 9 月 24 日 上午 9:23 
Can it be used together with Dynamic Europa?
COALITION MUDRAPTOR  [作者] 7 月 19 日 下午 12:22 
Ok Rebel, I'll check that out right now, thank you very much.
COALITION MUDRAPTOR  [作者] 7 月 19 日 下午 12:21 
Hey Libra, I've always put the DE at the end of my entire list of mods, it's never given me any problems.
Rebel 7 月 2 日 上午 9:51 
In the traitor transport mission called "Zealots Among Us" the Location name in the Description is not displayed correctly only saying [Location 2] Instead of the actuall location name
Libra 6 月 30 日 上午 2:20 
Should this mod be placed below or above DE?
COALITION MUDRAPTOR  [作者] 6 月 23 日 下午 1:02 
There are missions where the Templars are generated, but the outposts are usually those from the base game or some that I have created, the game literally mixes them when generating them. :captainsmooth:
[TLP] lucapoke 6 月 23 日 上午 5:51 
i was thinking was from your mod since usual i found the knights in the outpost
COALITION MUDRAPTOR  [作者] 6 月 22 日 下午 9:17 
Hey Lucas, I did see the messages you sent me on Discord. I'm actually surprised you found me. But anyway, back to the door stuff, the structure in the image isn't mine. I don't usually decorate the outside of outposts because they're not visible, and I don't usually add that red light you showed me. Maybe it's one of the new vanilla modules they added. (I was also checking the latest modules I added months ago and they don't match the ones in the image either) :captainsmooth:
[TLP] lucapoke 6 月 22 日 下午 2:42 
i did send it to your discord i think
COALITION MUDRAPTOR  [作者] 6 月 22 日 下午 12:50 
Hey [TLP] lucazz tuoi, that's fine, upload it there and send me the link so I can see it.

https://imgur.com/upload
[TLP] lucapoke 6 月 22 日 下午 12:32 
il add you and show you the screenshot
COALITION MUDRAPTOR  [作者] 6 月 22 日 下午 12:08 
Hey [TLP] lucazz tuoi, do you remember which abandoned room it was? I was checking the generation of abandoned outposts while playing and I can't find the error you mentioned. :captainsmooth:
[TLP] lucapoke 6 月 19 日 下午 3:23 
in the abbandoned outpost the door where the water flow cant be used, and if an enemy is behind that door you have to break the wall under him
COALITION MUDRAPTOR  [作者] 6 月 18 日 下午 11:05 
The radios are no longer on by default, it is really annoying to have the song repeat when entering and leaving your area. :barotrauma:
[TLP] lucapoke 6 月 17 日 上午 8:39 
the new update change the music you hear when you enter the outpost "and it reset when you move around"
COALITION MUDRAPTOR  [作者] 6 月 13 日 下午 1:23 
I already understood what you said, the price is good, but the English translation had an extra 0 haha, Thanks [TLP] lucazz'tuoi :captainclown:
[TLP] lucapoke 6 月 12 日 下午 4:41 
i mean you added another 0 for 3 thorium rod, is like 7500 when it should be 750,
COALITION MUDRAPTOR  [作者] 6 月 12 日 下午 3:31 
Hey [TLP] lucazz´tuoi ,The base price of a Thorium Fuel Rod is 250 ; NPCs often charge a little more for their faction's reputation. The machine sells it to you at the factory price. :captainsmooth:
[TLP] lucapoke 6 月 12 日 上午 9:29 
thorium fuel rod if you buy 3 of them form the npc it cost 7500, while 4 only cost 1000 "the robot dispender inside this faction"
Havel L. Krik 5 月 30 日 上午 8:40 
But he used to.
COALITION MUDRAPTOR  [作者] 5 月 30 日 上午 8:35 
Hey Havel, Reiss doesn't join the crew, he lives in the outposts as a security agent against separatists haha:captainclown:
Havel L. Krik 5 月 30 日 上午 7:47 
I would like to report that the c=Captain Reiss is not added to the crew when completing the mission A Group of Spies.
Havel L. Krik 4 月 5 日 下午 12:34 
Error to report -
Failed to connect waypoints between outpost modules. No waypoint in the bottom gap of the module "HuskDistrict_Module_01".
Havel L. Krik 3 月 16 日 下午 10:20 
It seems that Templar Zealots to not consider their helmets to be diving masks and will swap to wearing one when I flooded the station.
Also, for the unique looking Makeshift armor, can you buff its stats?
Havel L. Krik 3 月 16 日 下午 3:47 
Then I have some unknown bug to report - I do not receive the Captain (Name Here) after completing his Spy Assassination Mission
COALITION MUDRAPTOR  [作者] 3 月 16 日 下午 1:36 
I didn't do it, my friend Havel. How strange that this is happening to you. I don't touch the vanilla code of the game.
Havel L. Krik 3 月 15 日 上午 2:00 
Did you remove the NPC reward for the Spy Assassination? I've noticed that I don't get the captain for completing it.
Comrade.Omega 3 月 14 日 下午 2:59 
yep it was the TSM causing the proble
COALITION MUDRAPTOR  [作者] 3 月 13 日 下午 10:49 
It might be a possibility, I'm not familiar with the mod, I just found out about it from you. Have you tried this mod without TSM Missions? Perhaps that's the reason why the Templar missions aren't showing up.
Comrade.Omega 3 月 13 日 下午 3:20 
there no mission on their station could that be beacuse i got T.S.M Missions and TSM stuff?
COALITION MUDRAPTOR  [作者] 3 月 11 日 下午 9:56 
You can receive missions from them at Templar stations. Their managers are located there. :DSTsmallbird:
Comrade.Omega 3 月 11 日 下午 6:36 
also how do i get reputation with the templars. i dont see any mission giver in thier stations
Havel L. Krik 3 月 6 日 下午 9:01 
You did not answer my question, but happy to have helped.
COALITION MUDRAPTOR  [作者] 3 月 6 日 下午 7:55 
The colored exosuits are mostly decorative, they have the same function as a normal exosuit, just in different colors in case someone would like to have a red or blue one, etc. (It's also the first customized item I created, it served as practice for me to understand how to create items).

The WarHammer techno priests? Haha, now that you mention it, there is a similarity in concept, I hadn't noticed. I don't think I'll literally introduce those characters into the faction, because I think they're outside the Barotrauma aesthetic, but their philosophy and doctrines could be adapted to the renegade templars that exist in the abandoned outposts. A culture could be created there, thanks a lot for the suggestion, friend Havel.:captainsmooth:
Havel L. Krik 3 月 6 日 上午 7:33 
Also, can I recommend a mod to use is this mod for the Templar faction? I think it would fix perfectly with their deification of technology.
"A Templar and a Tech Priest walk into a bar."
Havel L. Krik 3 月 6 日 上午 7:19 
What are your plans for all the Exosuits for the Templars?