Stellaris

Stellaris

Solarpunk (Redundant post-4.0)
87 条留言
alos 7 月 19 日 下午 5:15 
Thank you for having made this available. Would you be interested in doing something similar with the Fallen empire city and ship sets 01 through 04, at any point?
TheRealMiFiWi 7 月 15 日 下午 1:44 
I actually don't see the city set without the mod installed. Probably a bug with other mods I guess? Still, I'm glad the mod is still up! Thank you for your service!
palinecko 6 月 30 日 上午 11:59 
o7
Agent 9 6 月 10 日 下午 4:32 
Thank you for your service.
Typhon925 5 月 25 日 上午 6:51 
Thank you for your service o7
xdTechniker25 5 月 23 日 上午 5:21 
o7 Oneof my most used City
LiminalLemon 5 月 9 日 上午 9:08 
o7 fantastic work, been using this one for a long time.

See you space cowboy....
BezioCraft 5 月 9 日 上午 6:34 
o7
Silverflame 5 月 8 日 上午 10:38 
o7
Devidose 5 月 8 日 上午 1:54 
Thank you for your service o7
Silent0Death 5 月 7 日 上午 1:45 
o7
Ghost Fox (ΘΔ) 5 月 6 日 上午 10:52 
Hail and farewell.
Rob 5 月 6 日 上午 7:08 
o7
thank you for your service!
vanillaification 5 月 6 日 上午 3:38 
o7
greyjack  [作者] 5 月 5 日 上午 2:51 
Haha, you are spot on! They have now unlocked it in patch 4.0. So my mod is no longer necessary to use these things if you're playing the latest version of the game.
ЧВК "Крахмал" 5 月 5 日 上午 2:37 
did they just unlock it in a base game/biogenesis, or im going crazy?
GabeC1997 3 月 6 日 上午 9:52 
I have absolutely no idea why this isn't in the base game.
greyjack  [作者] 1 月 3 日 上午 10:23 
There you go, it's now updated :)
alligator gaming 1 月 2 日 下午 4:47 
would you be able to update this mod please ;;
GregamazingNinja 2024 年 6 月 15 日 上午 6:01 
I love you
Riot Dawn 2024 年 5 月 8 日 上午 11:01 
Amazing, much better than all the AI art crap spammed out.
Joshua 2024 年 3 月 26 日 上午 6:40 
I absolutely love this mod, thank you!
Looking forward to more
Ao Kuang 2024 年 3 月 6 日 下午 6:33 
thanks
Miller 2024 年 3 月 4 日 下午 7:34 
Based and green pilled
Spirit 2024 年 1 月 25 日 下午 10:47 
i like this one here , even comes with a unique room
Beast-Storm 2023 年 8 月 8 日 上午 1:32 
Alright thanks for the update @greyjack
greyjack  [作者] 2023 年 8 月 8 日 上午 12:21 
Hello Beast-Storm. Apologies for not responding earlier, I've been off on summer vacation. If you roll back your version to pre 3.7, my mod will almost certainly not work for you. Since that's before this room and cityscape were added to the game.

My mod is very simple, and just points to files that already exist in order to allow you to access them. But these gfx files were added in First Contact, so they won't exist if you're running 3.6.1
Beast-Storm 2023 年 8 月 3 日 下午 8:57 
Their was one other mod I forgot to mention I subscribed to its the Werekin from Legion but I unsubscribed that mod because it was only showing the Werebear

As for my test on unsubscribing a room mod, it didn't work

I guess what ever mod I subscribed to had damaged the code from spawning in the game :/
Beast-Storm 2023 年 8 月 3 日 下午 8:00 
The Solarpunk city and room don't appear on my empire creation, the only thing I see that solarpunk does exist is this cityset is replaced with a Plantoid cityset, that's it

I recently rolled back Stellaris from version 3.8 to 3.6.1 (for personal reason)

I tried unsubscribing and re-subscribing, didn't work

I also added these mods recently:
UNSC Humans (created by using AI generated art)
SoCool Species
The Shogunite Humans (Standalone from Legion)
Imperial Humans
United Earth Humans

It might be possible I might have reach the limit of how many rooms the game allows

Is it possible for you to make a 3.6.1 Legacy version?

I will have to unsubscribe one or two room mods and see if this works
Caesarscrown 2023 年 7 月 12 日 上午 2:54 
I love you. I love this
Vocorus 2023 年 7 月 8 日 上午 10:27 
Exactly what I was looking for! Wonderful!
Now to find some matching ships.
Teamson 2023 年 6 月 2 日 下午 2:49 
absolutly love it!
FortuneHost 2023 年 6 月 2 日 上午 6:59 
It's a crime this is buried so deep by default. Thanks for dredging it up so we can use it in our games, you the real MVP.
Razeluxe 2023 年 5 月 15 日 下午 9:58 
omg i love this!
Mr_Treason 2023 年 5 月 9 日 下午 3:34 
Thanks for updating!!
Porcelain Doll 2023 年 4 月 20 日 下午 2:12 
I cannot believe Paradox locked this city set to an event spawn.

Thank you so much for this mod.
Hazardous 2023 年 4 月 11 日 上午 6:46 
@Justjust51 I think they did, the Solarpunk empire is just a special spawn from an event or something.
JustJust51 2023 年 4 月 11 日 上午 3:19 
What the hell? Why didn't Paradox put this in the base game/First Contact DLC. I LOVE IT!
LAJ-47FC9 2023 年 4 月 4 日 下午 11:06 
That is utterly wonderful, and something that I genuinely didn't realise I wanted until now. Instant subscribe, and I'm going to see a lot of use with it.
Comito 2023 年 4 月 1 日 下午 1:47 
This is very pretty, great job!
NotNitehawk 2023 年 3 月 31 日 上午 5:31 
You're right, it would remove the replaced cityscape as an option in game but, on the bright side, any civ that normally uses that scape will use solar punk, so that's pretty neat I guess.
greyjack  [作者] 2023 年 3 月 31 日 上午 1:06 
I added a note to the description, explaining to people how they can still use my mod and still get achievements. So they don't need to search through the comments. :)
greyjack  [作者] 2023 年 3 月 31 日 上午 12:58 
Ah, that makes sense. That was the only potential way that popped into my head, too. But, then, that would remove those existing cityscapes as options, right? For me, that doesn't sound worth it. Especially not when you can already play ironman by simply making your empire with my mod on and then turning the mod off before starting your game.

But I can see how someone might consider it worth it for a mod for which that method doesn't work.
NotNitehawk 2023 年 3 月 30 日 下午 3:26 
They get around it by directly overwriting the GFX for existing cityscapes. Basically, you just make it have the same file name and location as an existing GFX file, and it will replace that file without affecting the checksum.
greyjack  [作者] 2023 年 3 月 30 日 上午 12:42 
@Rohzdear I can't speak for other cityscape mods or how they work. But it's unrelated to the assets themselves. It's because, to make them selectable options I have to do so in the graphical cultures in the Common folder. Which is used to calculate checksum.

I have no idea how other cityscape mods get around that, if they do. But if one of them would like to get in touch with me, I'd be happy to accept the help.
Rohzdear 2023 年 3 月 29 日 下午 11:02 
Wait, so why is this mod Not Achievement Compatible when other Cityscape mods are?
Is it because it uses the original resource of the Solarpunk Empire rather than duplicating the cityscape as it's own original asset?
velles 2023 年 3 月 28 日 上午 8:38 
You can create custom empire, save it, then disable the mod and it will be Ironman compatible.
Or just edit the user_empire_designs file and change city_graphical_culture="mammalian_01" into solarpunk_01
There are also preindustrial_01 and industrial_01 cities, first looks like Naboo, second is steampunk
Tangy024 2023 年 3 月 25 日 上午 11:56 
absolutely beautiful, great job bro
Bocaan 2023 年 3 月 23 日 下午 2:27 
this is now my go to Sol start city set absolutely love it
RetroRads 2023 年 3 月 21 日 下午 2:50 
this is fucking GORGEOUS. <3