Hearts of Iron IV

Hearts of Iron IV

Reworked Air Designer
532 条留言
babayaga 10 月 17 日 下午 1:45 
download is bugged it says its 1.14 not 1.16
SuperSerb 10 月 16 日 上午 6:58 
I really hope this somehow gets compatibilty with sheep ai or expert ai, because for some reason, it doesnt work at all with those mods
Stoogie 10 月 8 日 下午 7:33 
This may be a RT56 problem, but you should really re-balance medium airframe ranges. They're way too big. 2000km is way too big. 1200km should probably be more ideal, with fuel tanks extending the range forcing you to make compromises in design.
Kiwi 9 月 25 日 上午 4:24 
I really really like this mod but for some reason it messes with the custom equipment tags on SHIPS (?????) from another mod and i cannot figure out WHAT FILE DOES THAT. Otherwise praise be
WolfgangTheSecond 9 月 24 日 下午 9:40 
I recommend increasing the speed from the Engine Injection and the High Octane Fuel to 10% each, rather than 5%.
CheeBurgNoPickle 9 月 24 日 下午 5:49 
Does anybody know if someone made or if the mod maker is planning on making a compatibility update with uttnh?
Mobiusly Ghost 9 月 16 日 下午 2:53 
Highly recommend reducing the speed buffs by super/turbo chargers or reducing the base speed of engines. The module bonuses on top of the MIO bonuses results in 1940s fighters faster than historical jet aircraft, otherwise I love the mod.
Cristianmrvzla 9 月 6 日 下午 9:38 
does it work with rt56?
eyeofgafeeney 9 月 6 日 下午 8:32 
The research and icons seem to be bugged it seems to not be compatible with gotterdammerung
Desolation4all 9 月 2 日 上午 8:16 
@Freezer do you know why the soviet starting spirits and focus icons dissappear? I had it isolated some time ago to this mod. same applies to the US great depression spirit, which also dissappears when running this mod.
Pafciowy 8 月 29 日 上午 7:35 
there isn't any canopy available
Aventurine 8 月 28 日 上午 7:59 
@Freezer I love the mod and used it with Vanilla navy rework, but ended up one shotting everything, probably because of 4 dive bomb modules. Does the AI use the mod as well? Was i just too far ahead in tech with the Zero focus? Oh and did you consider giving AP bombs port strike? Its kinda dumb that they dont have it in the basegame
Tal'Raziid 8 月 27 日 下午 12:20 
@Freezer, do you know why Transports wont upgrade when you unlock the next tier? I have them set to only use current designs but they arent upgrading to them
Tal'Raziid 8 月 27 日 下午 12:19 
@skoed, you can open the mod folder thorugh the launcher, idk abou tthe version issue. Probably best to just resubscribe and leave it be if you arent sure of what you're doing
Dorian Void 8 月 26 日 下午 8:46 
i don't know what's wrong, but when i downloaded this mod and run it, the air research tree page doesn't look like picture 14, but rather like 1.14 version of the game
skoed 8 月 24 日 下午 1:56 
i did delete the history but now the paradox launcher says its for 1.14.*
skoed 8 月 24 日 下午 1:46 
@Tal'Raziid How can I delete the history folder inside the mod?
Tal'Raziid 8 月 22 日 下午 11:30 
@Captain Groovy Try deleting the History folder inside THIS MOD. That usually fixes things up for me
Captain Groovy ツ 8 月 21 日 下午 8:31 
Can you make this compatible with Hagakure - The East Asia Expansion ?
MK NAOMI 8 月 20 日 上午 9:40 
@Freezer thank you
Freezer  [作者] 8 月 20 日 上午 9:33 
@kill Yes
MK NAOMI 8 月 20 日 上午 8:33 
does this work with vanilla navy rework?
Aventurine 8 月 18 日 下午 12:15 
Very cool mod and a staple for me, i wanted to ask if you ever thought about giving AP bombs a better Port strike value? They were historically very good at it and are completely unable to ingame, id love for my cvs to actually be able to port strike pearl harbor style
TheCommissar 8 月 13 日 上午 8:20 
Why does this mod seem to cause minor compatibility issues with so many others, particularly those focused on nation overhaul? Why does it modify nation files, and are there any recommendations to resolve it?
gaggaggege 8 月 11 日 下午 7:38 
Wait why this mod make soviet weaker number soviet aircraft for 7000 to only least 1000
gaggaggege 8 月 10 日 上午 12:01 
it can play with VNT RT56 Compact? :steamsalty:
Rocko13456 8 月 7 日 上午 11:09 
having just tried it out it seems like it's the Naval Rework for Kaiserreich that's the weaklink, I'll drop it for now and wait for some updates.
Rocko13456 8 月 7 日 上午 10:50 
I hope since things have been figured out here a update to the Kaiserreich mod isn't far off if it's not too much trouble, good work so far and very cool mod.
Sturmsuccessor 8 月 7 日 上午 7:58 
Can you please add the save design buttons to your mod? They seem to be hidden beneath the new module slot where you choose between light/heavy construction of airplane frames. Could just move those buttons up above the new module window.
MrPunk 8 月 7 日 上午 7:31 
@Freezer
That's good to know. I have actually found the root cause. It is the medium nav bomber you added which is missing in my files. I can add it to mine as well, so that there will be a two-way safety lock, and it fortunately won't affect my mod even when it's running alone.
anyway, thank you very much for your help ;)
luluberberlulu 8 月 7 日 上午 7:27 
ggs
Freezer  [作者] 8 月 7 日 上午 7:24 
@MrPunk its finaly working!
MrPunk 8 月 7 日 上午 7:08 
@Freezer
dependencies={
"Vanilla Navy Rework"
}

you can try adding this to your descriptor.mod, this will definitely help if the launcher solution doesn't work
luluberberlulu 8 月 7 日 上午 6:43 
and thank you for trying to work together to help with the problem, it's kinda rare to see
luluberberlulu 8 月 7 日 上午 6:40 
or maybe there is the solution to make a combined mod with both in the same mod to help with compatibility but that may be very hard and time consuming, anyways, I do not intend to give you more work and keep up the efforts
Nova 8 月 7 日 上午 6:39 
Yup, unfortunately seems like this is broken for me as well, on a solid system. Both mods work alone (or with the Toolpack mod), but they'll crash once you load a game or scenario. I know you two don't design your mods for each other, but they've synergized really well for so long, and added so much that they became standard mods for me. Kinda stinks right now. :\
luluberberlulu 8 月 7 日 上午 6:37 
or maybe it's the format (how the planes are tagged / handeled) of the carrier planes that differs in your mod and/or in VNR so maybe you and/or MrPunk could try to put some checks in your mod and/or VNR to see if the mods are with each other to adapt the formatting of the carrier planes but again I have no idea what I am saying
luluberberlulu 8 月 7 日 上午 6:34 
do you have any idea where the problem is? maybe it's the file with the same name. but i'm not a developper so I can't help much
Freezer  [作者] 8 月 7 日 上午 6:10 
Well i updated the mod but i don't manage to make it work with Vanilla Navy Rework unfortunately
luluberberlulu 8 月 7 日 上午 5:31 
a friend with a good pc just tested it and it dosen't work either
luluberberlulu 8 月 7 日 上午 5:21 
if i may, mrpunk's solution dosen't work for me, I have tried with only the two mods and it crashes when I try to start a new game, my pc is kinda bad so it may be that but I send this just so you could be aware of it, anyways, thanks for the effort and keep up the good work!
MrPunk 8 月 7 日 上午 4:38 
Hi, it seems like you don't need to change anything. I just put air designer rework on top of navy rework in my playset, and change the loading order to customized instead of alphabetic order, and it works.
btw, you can still add "default_carrier_composition_weight = 1" to cv cas archetype if you want to, it helps AIs put cas on their carriers
MrPunk 8 月 7 日 上午 2:46 
alright, I will check it and get back to you later
Freezer  [作者] 8 月 7 日 上午 2:35 
@MrPunk keeps crushing for some reason
MrPunk 8 月 7 日 上午 2:16 
I know, if yours is loaded first, then mine will overwrite yours, it might cause crash because you might have changed airframes and I revert them back to vanilla.
but yeah, it seems people can just change loading order in launcher, that will solve the problem anyway
Freezer  [作者] 8 月 7 日 上午 2:12 
@MrPunk also we have exactly one file with identical name
Freezer  [作者] 8 月 7 日 上午 2:11 
@MrPunk its not need for that. If it's loaded in alphabetical order my mod will load first anyway.
MrPunk 8 月 7 日 上午 2:00 
@Freezer
dependencies is a keyword used in descriptor.mod, to force loading the mod after another so that your files overwrite mine with identical names, otherwise it's loaded in alphabetical order.
I'm not very sure whether you can manually change loading order in the launcher, if yes, then there is no need to change it
Freezer  [作者] 8 月 7 日 上午 1:41 
@MrPunk" what do you mean "dependency of vnr in your descriptor.mod"?