武装突袭3

武装突袭3

ACE Arcade - Configureable Simplified Mechanics
57 条留言
Gizzmicbob  [作者] 6 月 26 日 下午 5:15 
@Sebaya, I've also tested this a bit more, though only in singleplayer. I can't recreate the issue. I've also tested the new unreleased version of ACE and it appears to all be working correctly.
What is C bound to for you?
Sebaya 6 月 21 日 下午 7:22 
Yes, but it didnt start until the recent updates to Arma. Will try more limited testing thank you :)
Gizzmicbob  [作者] 6 月 20 日 上午 3:35 
@Sebaya, I wasn't able to reproduce this with limited testing. The mod also shouldn't be able to affect that. It sounds odd.

Were you running with any mods besides ACE and CBA when you tested this?
Sebaya 6 月 19 日 下午 7:06 
New bug, pressing C will make it look like you're conscious
Gizzmicbob  [作者] 2024 年 10 月 26 日 下午 7:56 
This has now been updated for the main build.
Gizzmicbob  [作者] 2024 年 10 月 26 日 上午 1:51 
Awesome, thanks for testing it out. I plan to push the alpha version to this build tomorrow.
Sebaya 2024 年 10 月 23 日 下午 5:12 
ALPHA version works perfect!
Sebaya 2024 年 10 月 23 日 上午 8:52 
Will try and get a test going, thanks
HBAOplus 2024 年 10 月 20 日 上午 12:46 
@Sir Micbob
Ok, thanks for sharing these infos:steamthumbsup::steamthis:
Gizzmicbob  [作者] 2024 年 10 月 20 日 上午 12:27 
Okay, I have deployed a possible fix that (now) hopefully will permanently fix the ACE update issue.
I've put it into the alpha build: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960828034

I haven't been able to test this in multiplayer so it would be awesome if someone could. From my singleplayer testing, everything is working as expected and I'm not expecting issues.

As soon as I can confirm everything is working as intended, I will push the update here as well. I don't recommend continuing to use the alpha build as I may push untested updates to it in future.

I highly suspect this will not break with future ACE updates...... hopefully.
Gizzmicbob  [作者] 2024 年 10 月 19 日 下午 9:06 
@HBAOplus, the mod acts as an ACE module as it needs to closely tie in to override certain behaviour. The issue with this is there is function in ACE to load all modules and check the version that they were compiled with - if the version doesn't match, it throws an error and fails to load. In the same code for this module loading, there is a check for if its a module with the ace_compat_ prefix. If it is an ace_compat_ module, it allows the module to load despite being outdated. I adjusted the mod to have the ace_compat prefix so I could utilise this behaviour to allow the mod to work without recompiling every ACE update.
I am now instead looking to see if I can achieve the same functionality without acting as an ACE module as to avoid this issue entirely. None of the updates have broken the function of the mod, they've just required it to be recompiled with an updated version number.
Gizzmicbob  [作者] 2024 年 10 月 19 日 下午 9:06 
@SpaceGhost, this is odd as I don't believe anything has changed since the last ACE update. I'll work to get things sorted ASAP.
HBAOplus 2024 年 10 月 19 日 下午 6:33 
@Sir Micbob
Hi, I notice your previous comment saying "I've also restructured/renamed the folders and prefix so the mod acts like an ACE Compat addon. This should allow the mod to function even when ACE updates as long as the update doesn't directly break anything.".
Could you please tell me how to restructure ACE Compat mods, so that they will work as intended even after several updates form ACE? Is there any document?:steammocking:
SpaceGhost 2024 年 10 月 19 日 上午 9:46 
We get the warning but it's also stopped working for us as of last night :(
Sebaya 2024 年 10 月 17 日 上午 10:02 
Thank you so much!
Gizzmicbob  [作者] 2024 年 10 月 17 日 上午 2:47 
Well, at least this time it is functional despite the warning. I'm going to look to see if I can find any other methods to permanently stop this issue. The update may take a bit longer than usual but the function seems fine for now.
Sebaya 2024 年 10 月 16 日 上午 9:44 
Yeah it's a big red box that freaks people out but mechanically everything is working perfectly.
Nexus 2024 年 10 月 15 日 下午 10:01 
All should be still working, had some guys earlier play on the server without any issues relating to ACE Arcade. Only thing that shows up is a message in chat that Arcade is outdated
Gizzmicbob  [作者] 2024 年 10 月 15 日 下午 6:52 
Interesting. I saw there was a minor hotfix deployed by ACE. I won't have time to look today but hopefully can tomorrow night.
Strange that it gives errors but still works?
Sebaya 2024 年 10 月 15 日 下午 3:39 
Another ACE update and it's giving a bunch of errors on the main menu :( Seems to work though?
Gizzmicbob  [作者] 2024 年 10 月 13 日 下午 7:17 
Awesome!
Nexus 2024 年 10 月 13 日 上午 8:03 
@Sir Micbob I think we got it fixed on our End? Wiping the Server clean and making sure everything is correct. Haven't encountered the issue since.
Gizzmicbob  [作者] 2024 年 10 月 12 日 下午 9:11 
So I tested this quite a bit and didn't experience the same issue. @Nexus, it's possible another mod was somehow conflicting? Or are you maybe using the old version of TFAR?
Gizzmicbob  [作者] 2024 年 10 月 12 日 上午 5:35 
I'll test this out tomorrow and see what I can find. These things can be hard to diagnose without a second player haha.
Gizzmicbob  [作者] 2024 年 10 月 12 日 上午 2:11 
Hmm, I'll have to look into this
Nexus 2024 年 10 月 11 日 下午 6:51 
Hey there's a possiblity that the mod is causing issues with TFAR; In the case of being knocked down you cannot hear or communicate with people, this persists when being stabilized and fully patched.
Sebaya 2024 年 10 月 9 日 上午 9:22 
Thank you!
Nexus 2024 年 10 月 9 日 上午 6:21 
You're the goat!
Gizzmicbob  [作者] 2024 年 10 月 9 日 上午 2:21 
I've updated the mod to the latest version of ACE.
I've also restructured/renamed the folders and prefix so the mod acts like an ACE Compat addon. This should allow the mod to function even when ACE updates as long as the update doesn't directly break anything. Fingers crossed.
WhiteWolf 2024 年 10 月 8 日 下午 1:17 
Hey mate, most recent ace update has broken this mod, pls fix thx, love the mod btw.
Sebaya 2024 年 10 月 8 日 上午 9:05 
Another ACE update!
Sebaya 2024 年 4 月 1 日 下午 4:44 
Ace has updated again :(
Sebaya 2024 年 1 月 18 日 上午 7:56 
Thank you so much!
Gizzmicbob  [作者] 2024 年 1 月 17 日 下午 7:45 
@Sebaya, I believe I have sorted this.
As this mod integrates and acts as a component of ACE, every major update, ACE detects the addon was built "for" an older version of ACE and assumes incompatibility. When I have more time, I will have to look into a way of avoiding this error in future.
Sebaya 2024 年 1 月 17 日 下午 5:22 
Hi Bobald, with the ACE updates today it seems to be not working again
Dyndu 2023 年 12 月 21 日 下午 4:56 
Should integrate this to work with a spectator camera. Would love to be able to spectate my friends while I'm down since we play with a small amount of people.
Gizzmicbob  [作者] 2023 年 10 月 25 日 下午 6:18 
This is now updated to match the ALPHA build.
Nexus 2023 年 10 月 18 日 下午 10:51 
Thank you very much!
Sebaya 2023 年 10 月 18 日 下午 9:44 
The ALPHA version is working well for us :)
Gizzmicbob  [作者] 2023 年 10 月 18 日 下午 7:24 
Hi, I've updated this on the ALPHA release which you can find here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960828034

I plan to merge the changes into here once I've confirmed everything is working correctly and nothing unexpected broke. If anyone happens to be using this in multiplayer; can you confirm all the features are working? You'll find a list of everything that needs to be confirmed in the comments of the ALPHA build.

Even confirming a single feature is helpful.

@Sebaya @Nexus
Sebaya 2023 年 10 月 18 日 上午 11:32 
Yes please update it if you can, love this mod
Nexus 2023 年 10 月 18 日 上午 10:35 
Hey is there a chance that this mod could be updated to work with the newest ace version? Would love to continue using it with my unit :D
Cosmos 2023 年 7 月 13 日 上午 10:48 
@Dmitri Very nice mod. I've been looking for something like this for a long time. If you need help with multiplayer testing this, me and my unit would be more than happy to assist you.
Gizzmicbob  [作者] 2023 年 4 月 10 日 下午 9:18 
Future updates will be tested in a separate alpha build. As I often don't have people to test multiplayer functionality with, that version will likely be several versions ahead.

I don't expect major bugs as I carefully test what I can. Using this version and letting me know any issues or suggestions would be greatly appreciated.

@Geardo I've implemented functionality as you've suggested.

I'm still looking into adding functionality suggested by other people. Feel free to contribute to the github if anyone has some experience with this. Some things don't need much technical skill - @little_andy suggested having optional different effect types when unconscious. The most time consuming part of this is testing the different post-processing effects. I'd prefer multiple different presets for this.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960828034
Gizzmicbob  [作者] 2023 年 4 月 10 日 下午 6:35 
@Geardo I can look into this.
Gizzmicbob  [作者] 2023 年 4 月 10 日 下午 6:35 
@SpaceGhost I've added you.
Geardo 2023 年 4 月 2 日 上午 7:56 
Suggestion: Adding the ability to change how long it takes to apply bandages. I know faster bandages does this but it would be nice to have a AIO.
SpaceGhost 2023 年 3 月 31 日 上午 6:12 
Dmitri, are you interested in taking commissions on some other Arma mods? I have some ideas that I think fit your style of modding.
Gizzmicbob  [作者] 2023 年 3 月 30 日 下午 5:33 
:)
SpaceGhost 2023 年 3 月 30 日 上午 6:28 
Thank you so much for this! All of my friend main complaint was that black pulsing screen. Doesn't matter how clunky the medical system or how insane the AI accuracy was, the only thing they hated was the unconscious part of the Ace Medical.