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settings set_global allow.old.saves true
There is an issue with market item configurations for the added materials, I'm seeing a lot of errors like this one:
CAUGHT: Failed loading market item: Obj/Materials/ChromanitePlate: NullReferenceException: Object reference not set to an instance of an object
I fixed the cause of null reference on my end in v0.12.1, but the stock market items are still getting skipped for these materials (which could cause other side effects), and the cause is the following:
Market Groups have changed back in v0.11 or even earlier, and this mod uses the old groups that can no longer be found: Alloy, Building, CommonMetal.
See what groups you can choose from in Core/Config/EconomyMarketGroups to fix this issue.
Meanwhile, I'll be hiding this mod as incompatible until it gets updated.
Background on this - because I built this as an end-game mod. I had to actually play up-to endgame in order to build and test. This was a bit of a pain to do, and when the devs changed things it left me a bit stuck...since my game also was out-of-date.
So the devtools I'm building are a number of resource generators which lets me ignore/skip the development of the ship and research. So I can just get right onto part where I can build and test the mod itself.
So keep watching this space, It won't be too long now
On windows, browse to: %ProgramFiles(x86)%\Steam\steamapps\workshop\content\1380910\2946987731
(Unless you've installed steam to a custom location; in which case use that).
For info
The first number: 1380910, that is the app ID, which in this case is Stardeus
The second number: 2946987731 is the mod ID, Chromanite Material
Then it's just a case of snooping around the .JSON files till you find what you want and then adjusting it how you want.
I can't really go into more specific details, welcome to the world of modding; its messy but fun at the same time.