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Hey! I haven't really been working on the mod due to uni and other commitments, but it's likely a version issue. ^^'
The mod isn't updated for Watcher or any newer slugbase versions, so yeah. I'll get to updating it when I have a bit more free time available, but I'm afraid it won't be a while heh.
A question, I am working with someone else to do a mod that implements my character in the game, and they have a double jump and a glide (as they are bird-like) but also other habilites. Their vibe is very different from the nymph (they will have rivulet-like movement options, are adult, have a guimmick and campaign based around pearl collecting, etc) but I want to credit your mod as a inspiration. My question is more if you're okay with that! We are doing our own double jump and glide that works differently and besides those, the scugs won't have overlapping habilities.
I'm sorry this is happening! Unfourtunately it's a slugbase issue so I'm afraid you'll have to talk to SlimeCubed about it.
Wolfycatt(Ana)
Thank you! I'm so glad you're enjoying it! Yeah, I've been busy recently with stuff recently and struggling with motivation, so I haven't been developing Nymph that much. 😅 I'll be starting up work on a QoL and balance update when I can!
No idea how hard that is to do; I just more so wanted to share feedback! The mechanics themselves for the mod are awesome, I'll keep an eye for it for possible updates!
A small thing, could it be possible to make it optional to be slugpup sized (maybe by a remix menu option)? I'd love to use the slugcat and it's habilities on other playthroughs with my own custom skins (using Dress My Slugcat) but the slugpup limitation makes it hard for skins to look right.
Huh that issue should've been fixed. It's a slugbase thing so I'd suggest talking to Slime about this. Make sure you have the most recent slugbase version btw.
Hotfixed that issue
Though, the Enigma's art seems to be a bit of a mess in general on my install, so it looks like a lot of IDs are getting mixed up, haha...