边缘世界 RimWorld

边缘世界 RimWorld

One-Way Doors
44 条留言
n00by95 12 月 14 日 上午 8:37 
Can you make it compatible with Doors Expanded please
axl 10 月 31 日 上午 6:45 
man this mod is a must have for a guy like me. can i ask if theres a way for you to add some sort of opacity option or slider for the arrows? its similar to that of the planning opacity setting. other than that its a perfect mod! :steamhappy:
Alyfox 10 月 17 日 下午 11:49 
less than 2500 subscriptions has me feeling like this is an incredibly under-rated mod. Definitely going to make heavy use of this
RedFlag 8 月 7 日 下午 9:00 
thank you
Kathanon  [作者] 8 月 7 日 下午 4:23 
Update:
- Support for RimWorld 1.6.
Kathanon  [作者] 8 月 4 日 下午 8:43 
I am working on 1.6 support, but since this mod affects the path finding code, and they rewrote all of that for 1.6 - it's taking a while.
Cyberes 7 月 25 日 下午 3:42 
1.6?
Kathanon  [作者] 2024 年 12 月 22 日 上午 6:47 
Looking at the code in question, I don't see how that crash could be related to this mod. Good luck, I hope it works out for you.
Kathanon  [作者] 2024 年 12 月 22 日 上午 6:42 
It can be like that sometimes. Could be due to something random that changed. I'm looking through the relevant parts of my code to figure out if it could cause the crash.
Torres 2024 年 12 月 22 日 上午 6:40 
it now works... I have no idea why I changed nothing yet now the errors won't show up.

man what in the even of the ♥♥♥♥♥♥♥♥
Kathanon  [作者] 2024 年 12 月 22 日 上午 6:35 
Considering the amount of mods involved in that stack trace, I don't see any reason to suspect that specific combination.
Torres 2024 年 12 月 22 日 上午 5:12 
what are the chances this is conflicting with the Achtung mod?

https://pastebin.com/vXw9BRyr
Kathanon  [作者] 2024 年 9 月 9 日 上午 4:57 
Thank you.
Syok (You) 2024 年 9 月 9 日 上午 2:28 
Tremendous mod, well done.
Kathanon  [作者] 2024 年 4 月 20 日 上午 9:01 
Updated for RimWorld 1.5.
Kathanon  [作者] 2024 年 4 月 10 日 下午 2:07 
Yes, but it will be delayed a bit. There are some issues I'd have to fix, and I'm doing the mods that are quick to update first.
Bosh 2024 年 4 月 9 日 上午 8:39 
1.5?
Kathanon  [作者] 2023 年 10 月 23 日 下午 5:12 
Update:
* Fixed bug causing pawns to freeze in place when the only path to its destination is the wrong way through a one-way door.
* Added ability to set door to be one-way only for drafted pawns.
Kathanon  [作者] 2023 年 10 月 21 日 下午 2:29 
I have replicated the issue now. No other mod is reqired for it to occur. It happens when there is no valid path at all except the wrong way through a one-way door. Looks like I missed one place I needed to change in the vanilla code. I'll fix it.
(Deleted my last post since my speculation was just wrong.)
Caramel 2023 年 10 月 20 日 上午 5:33 
pawn does not recognize that the area behind the one-way door is inaccessible
Caramel 2023 年 10 月 20 日 上午 5:31 
I have used Clean Pathfinding 2 and locks mod
Caramel 2023 年 10 月 20 日 上午 5:29 
Sorry I can't reproduce this situation
But the pawn will also try to get the items inside the one-way out door and get stuck in place.
It will also be Lag
Kathanon  [作者] 2023 年 10 月 19 日 下午 2:47 
Can you post the log? (Or s sample wit hsome warnings.)
Caramel 2023 年 10 月 19 日 上午 3:47 
NPCs think they have permission to pass through the door, but actually can't
Is there any way to solve this problem
Caramel 2023 年 10 月 19 日 上午 3:46 
this behavior will log a lot of warning and Produce LAG
Caramel 2023 年 10 月 19 日 上午 3:44 
npc will keep trying get food in my storage room, i build a door with lock and exit only
thy keep trying to pass the door but they cant
CTH2004 2023 年 9 月 7 日 上午 9:03 
nice!

Here's a question: could you make a way for you to set it up so it's 2-way for non-drafted, but 1-way for drafted? Then I could use this to prevent my drafted pawns from taking "shortcuts" that puts them into kill-boxes that are safe most of the time, but not during a raid, or actually lengthen it but the AI doesn't notice.

Basically, a way to guide my drafted pawns but not effect my non-drafted pawns.

Just a thought, thanks either way!
RedWizard 2023 年 6 月 22 日 下午 5:45 
@Torres I resolved that issue with the Path Avoid mod .
Kathanon  [作者] 2023 年 6 月 11 日 上午 1:41 
Nope, this won't help for that.

I think that would be harder. I'll give it a think. May add it in the future, but no promises.
Torres 2023 年 6 月 9 日 下午 1:01 
First of all, fantastic idea for a mod. This is pure QoL.

Question, is there a way to set this up so my pawns stop walking through my kitchen that's connected to the dinning/rec room?

I just want the guys to use the exterior door in to get materials from the freezer and to do business in the kitchen not to pass through
gitanya 2023 年 5 月 7 日 上午 9:46 
Such Quality of Life excellence! Thanks dude/dudette/duderonimus!
Kathanon  [作者] 2023 年 3 月 18 日 下午 3:12 
Update:
Added possibility to set one-way doors to let drafted pawns go the "wrong" way.
Canon 2023 年 3 月 17 日 下午 10:53 
general kenobi
Ar_cv 2023 年 3 月 17 日 下午 3:09 
hello there
Kathanon  [作者] 2023 年 3 月 17 日 上午 5:50 
I don't know. Please drop a comment with how it went if you do try it out.
ViktorMaxwell 2023 年 3 月 17 日 上午 5:25 
Does it play nice with the Locks mod?
Kathanon  [作者] 2023 年 3 月 15 日 上午 11:59 
I'd does, but it is easy to change the setting to let them through

Letting drafted pawn through sounds useful. I'll add a toggle for that.
d09smeehan <MHN> 2023 年 3 月 15 日 上午 10:08 
Neat idea! Does this affect drafted pawns as well though?

I can just see someone getting killed because reinforcements took the long way or refuse to enter a room with no valid entrance.
Mahmen 2023 年 3 月 15 日 上午 6:46 
Ahh yes.. It's another one of those mods that you never knew you needed until you see it. Auto subscribe.
Clunt the mighty warrior 2023 年 3 月 13 日 下午 9:16 
finally, i can make my fridge not a ♥♥♥♥♥♥♥ hallway!
Kathanon  [作者] 2023 年 3 月 13 日 下午 4:31 
No, raiders can't open your doors anyway, so this won't affect them. They just break it down instead.
Not Charles 2023 年 3 月 13 日 下午 4:14 
will raiders follow this?
Kathanon  [作者] 2023 年 3 月 11 日 下午 12:21 
Not more than because the path may become longer. In itself it shouldn't slow down pathfinding noticeably.
KemonoAmigo 2023 年 3 月 11 日 上午 11:41 
Is this expensive pathfinding-wise?