Total War: WARHAMMER III

Total War: WARHAMMER III

Savage Hunters: The Tribe of the Wolf
291 Comments
Salty Old Fisherman  [author] Oct 10 @ 9:26pm 
Hasn't been updated since February of last year. Please use SCM's Tribes of the North for the time being.
MashiroMachine Oct 10 @ 9:13pm 
"Crash to the Database: ab_wolftribe.pack"
Invalid database record
wh3_default_land_melee_infantry_main_frontline_swords_high_quality wolfltribe_nor_inf_wolf_champions_ror_0
cdir_military_generator_unit_qualities_tables
anyone can help?
CommanderLegolas Jul 21 @ 3:19pm 
I think I've managed to fix the mod for the most part. I'm currently testing it atm to check everything still works, and the only issue I've found so far is that the hunting things UI is a bit messed up, but other than that it seems fine. I only have one hero at the start, but from what I can gather, that is meant to be the case, and I am yet to try out the wolfguard units in campaign, but their recruitment landmark exists, and their unit cards exist as well.
Salty Old Fisherman  [author] Jul 17 @ 4:51pm 
This mod has not been updated since Patch 4.2 in February of last year. I do not have any plans to update this mod in the near future as all of its contents was transferred and expanded upon in SCM's Tribes of the North mod, I am currently focused on my main, much larger Hung project, and RAF is mostly retired from modding.

Perhaps in the future, once I've released and fully polished the Hung to the point that I am satisfied with them, I'll return and update this mod as it is a standalone version different from the canon-friendly ToTN version. But I can't make any promises, as I just don't have the time nor motivation to do so right now. Likely, in the distant future when CA stops updating WH3 (and modders won't need to consistently update mods countless times), I'll do one final restorative update so that players can enjoy it in perpetuity.
Salty Old Fisherman  [author] Jul 17 @ 4:51pm 
I cannot recommend enough that you try the Tribe of the Wolf in SCM's mod. It is being consistently updated by the team and includes a wealth of visual and narrative content to enjoy. I am truly grateful for everyone who loves this mod and its standalone lore/characters which RAF and I crafted. Sorry to be the bearer of bad news.
justkillinitbro Jul 17 @ 10:49am 
it does not work it wont even start
Joust Jul 16 @ 10:41pm 
Update please? I prefer this version to the lore accurate one, lol
MVGkaiser May 28 @ 10:06am 
update please
Rafgua May 25 @ 4:54am 
esta desactualizado y ya no funciona con las nuevas versiones del juego base
JBleezy86 Apr 20 @ 12:33pm 
crash on start for me
freeman Apr 19 @ 5:22am 
its crashing on start
Cheeseberg Mar 31 @ 5:49am 
is it still working?
tjimagineer Feb 17 @ 9:12pm 
Sweet Thanks
Salty Old Fisherman  [author] Feb 17 @ 5:08pm 
@tjimagineer Yes.
tjimagineer Feb 16 @ 11:18pm 
Does this mod include a generic skin wolf lord? Like in your previous mod.
Salty Old Fisherman  [author] Feb 15 @ 8:47am 
@MissDevilo Lord/Agent mods are generally more compatible with new DLC and patches in the long term because their data isn't as affected by such updates. Full faction mods, on the other hand, are much more involved with many more tables, scripts, etc. that are easily broken.

I may or may not update this mod once the Hung mod (my current project) is released. To be honest though, since the Tribes of the North mod presents a more polished and balanced version of this faction alongside many other factions, I have a lot less motivation to do so, as it feels redundant.
MissDevilo Feb 14 @ 12:35pm 
I wonder because the two older mods for rafford are still working. Only this one, the newest is broken...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874708958
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875501271
(you need both mods + mixu´s unlocker, at the time)
Chomp Jan 26 @ 5:08am 
still hoping this comes back someday, love all the legendary heros it has!
FloralBbomi Dec 24, 2024 @ 1:56am 
It's such an amazing mode. I hope it gets updated someday
[]Herz[] Dec 23, 2024 @ 11:03am 
It's a pity, because your skins look much better than those of the wolfcaln in the complete version - SCM: Tribes of the North. Why not such skins like from the 13. warrior - eaters of the dead - with dark war paint? Greetings
Salty Old Fisherman  [author] Sep 24, 2024 @ 4:36pm 
Currently my mod projects are delayed due to other commitments. I'll try to update this in the future, but in the meantime please see SCM's Tribes of the North (which has received a more recent update).
Patator Aug 26, 2024 @ 12:03pm 
hi will there be an update?
lightofsun88 Aug 21, 2024 @ 5:37am 
it crashes after new update...unfortunately..
Salty Old Fisherman  [author] Jun 1, 2024 @ 1:48pm 
I'll be updating this eventually, once I've finished work on my Hung mod. For now, please enjoy the Tribes of the North version.
jgareth May 30, 2024 @ 4:55am 
@Jamie_van Check the "Tribes of the North" Mod. It has this plus more.
jamie_van May 17, 2024 @ 10:04pm 
This Mod is so much fun and the faction is so good. Please don't just abandon this.
Your Mother May 16, 2024 @ 8:29pm 
This is my first love as far as Northmen factions go.
jamie_van May 7, 2024 @ 9:58pm 
Is this ever gonna get an upgrade or is it just tribes of the North from now on?
Kornelius May 6, 2024 @ 9:51pm 
Fair enough on the balance and being lore friendly. Could possibly tuck the Wolfguard in the landmark buildings for limited recruitment in ToN. I loved the tanky front-line wolf themed infantry.
ZacharyBuilder May 6, 2024 @ 11:17am 
update?
Pootsie Sniffins May 5, 2024 @ 7:14pm 
hope theres a submod to bring this version into totn bc huern is an awful name and i wont rant about how following the lore is why there are nothing but boring factions that dont change the world in any way but just sort of sit in it and wallow in misery like every other faction in the game
strazhari May 1, 2024 @ 11:39am 
Any chance of a submod that removes the Nerf from ToN? The Odin-inspired caster & Rafford's wife were much more interesting than "hulking sons"
Kornelius Apr 27, 2024 @ 4:20pm 
Well not that this matters anymore apparently, but I don't see The Wolfguard units as recruitable in tribes of the north. Why? Or was that eventually coming?
RAF  [author] Apr 21, 2024 @ 6:28am 
@elgato_86, it is already integrated into tribes of the north
elgato_86 Apr 21, 2024 @ 6:21am 
is this compatible with SCMS Tribes of the North?
Stankyarmpits Apr 12, 2024 @ 8:29am 
Wow this mod is soooo freaking cool. Please keep this updated legit better than some actual DLC's.
Macallan Apr 8, 2024 @ 2:22pm 
When I play as Rafford with the Old World mod, Rafford isn't recruitable. I start with a random Lord and I don't see him as a option to recruit. I can recruit Pack Lords, but not Rafford.
J. Worst Apr 5, 2024 @ 1:29am 
Not quite sure if this was reported yet or not, but the Cold-Voider Chaos Frost Dragon has unbinding.

So after completing a monster hunt the fucker just dies 60 seconds into combat. 0/10 wouldn't recruit again :steamthumbsdown:
Suspense Mar 21, 2024 @ 4:54pm 
I think the monster hunter bugs is vanilla based. I'll have to test it.

I'd love to see more unique Norscan factions, btw. This one has some Space Wolf vibes, if you pardon the crossover heresy.

Speaking of Space Wolf-esque fantasy factions, there's one Norscan tribe that'd be cool to see. That's the Icefangs, led by Drenok Johansen. It'd be an anti-Chaos Norscan tribe as Drenok turned on chaos after his father, Johan, was possessed by a demon. There' s a lot of fodder there for content. Part would be killing the demon possessed father in Lustria, If no one else beats me to it, I might have to do it myself. Ugh. Free time. Need free time.

Anyways, fun mod. Yeah, monster hunting is bugged. I think it is just the game itself, not the mod.
Fenrir4life Mar 16, 2024 @ 8:38pm 
Is it intended that Rafford's skin wolf form have significantly lower weapon strength than his human form? Large unit scale, Old World Campaign, if that matters.

Can't remember if I've asked this before; would you consider adjusting the Skinchanger talent to also add the Rage passive to the skinwolf form? Right now, several of his personal talents add things that are redundant to the standard skin wolf package; applying some standard Norscan stuff to the wolf form would be a thematic way of showing his mastery of his dual nature without increasing his combat power by that much.
Sentient Pulse Mar 15, 2024 @ 4:48pm 
i am also having the Monster Hunter issue mentioned by JSKoPanda.

After first Monster Hunt is completed, it seems to stay "in progress", and i cant go on to the next one.
Chomp Feb 29, 2024 @ 12:55pm 
Very cool mod! love playing whit it!
mabye add a small bit of horde growth to the swelling of doom skill in the blue line? and a set bonus could be fun for Raffords items?
JSkoPanda Feb 27, 2024 @ 2:26pm 
Hello, Having an issue where I complete the first frost dragon hunting quest and I get the reward and item but it still says "in progress" and I can't recruit the frost dragon or go on to any other hunting quest, is there a work around for this?
Posterus96 Feb 23, 2024 @ 7:21pm 
This is just my curiosity here, what ended up causing the crash at startup? Anything specific?
Salty Old Fisherman  [author] Feb 23, 2024 @ 6:31am 
@woojim Glad to hear! Happy hunting!
woojim Feb 23, 2024 @ 6:17am 
That actually seems to have done the trick. Thanks for your hard work.
Salty Old Fisherman  [author] Feb 23, 2024 @ 6:08am 
@woojim Try unsubscribing and resubscribing to see if the mod has properly updated on your end.
woojim Feb 23, 2024 @ 5:44am 
It still seems to be crashing on startup. Tested with this mod turned off and it works.
Salty Old Fisherman  [author] Feb 23, 2024 @ 5:33am 
The mod is now updated to be compatible with the new patch. Feel free to report any further errors you encounter.
Salty Old Fisherman  [author] Feb 22, 2024 @ 6:27pm 
Patch 4.2 has been out for less than 24 hours. Please wait until I've updated the mod to report any more bugs/crashes.