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Also the mech situation with the two shotgunners and drones I already thought was overly hard for no real reason, but the two random flamethrower guys that just drop on you a section later after the way back to water gets locked is laughably ♥♥♥♥♥♥♥♥ the first time
Fun, but needlessly punishing in places
- At a the first savepoint, when you press the switch that electrocutes a room of soldiers, the game will sometimes try to load the previous savepoint and, since there isn't one, it will crash to the menu. Perhaps consider removing the need to press the switch before reaching the save.
-A few passages are too narrow for 1HP monster to go through, namely the passage under the spinning turret room and and the floor tubing in the big battle room full of drones ATTs and soldiers. I highly recommend widening those passages.
-The containment unit in flooded lab is inacessible because the monster doesn't have hydrophilia until the last stage, and there's no returning to overworld from the last stage, so it can never be obtained.
REMOVED STICKY BOMBS (HAZARD)!!!!
https://www.youtube.com/watch?v=pJtawrLud98&list=PLvTfj0GFbd6aG6bGRpQXfq5MnVT1VpFAM&index=8&pp=iAQB
the reason you think the door is broken is because you just dont know the code :/
I've played this map, funny to play.
About the narrow hole in first sector of Flooded Lab 2A,(2:40 part of video) can I ask you to widen the hole a bit? I usually prefer to play with small body eating least meat, but one-meat player can't pass through the hole, so I was forced to eat one meat to progress.
And about the exit of Archeos Mines,(10:59 part of video) how do you think about putting the wooden barricade into the bulkhead? Because player can break the barricade before boss fight, so player can forget to retrieve cocoon before go to Military Base.(While first part of Military Base is impossible to play without charge ability)