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报告翻译问题









Also the mech situation with the two shotgunners and drones I already thought was overly hard for no real reason, but the two random flamethrower guys that just drop on you a section later after the way back to water gets locked is laughably ♥♥♥♥♥♥♥♥ the first time
Fun, but needlessly punishing in places
- At a the first savepoint, when you press the switch that electrocutes a room of soldiers, the game will sometimes try to load the previous savepoint and, since there isn't one, it will crash to the menu. Perhaps consider removing the need to press the switch before reaching the save.
-A few passages are too narrow for 1HP monster to go through, namely the passage under the spinning turret room and and the floor tubing in the big battle room full of drones ATTs and soldiers. I highly recommend widening those passages.
-The containment unit in flooded lab is inacessible because the monster doesn't have hydrophilia until the last stage, and there's no returning to overworld from the last stage, so it can never be obtained.
REMOVED STICKY BOMBS (HAZARD)!!!!