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报告翻译问题






If you make this compatible with SOS2, then make the period faster in both cases, (because your much closer to the source) and tie it into needing a salvage bay, with a chance of possibly attracting another ship to fight yours.
@MrKociak, Just an idea I had, but I'm not really asking for that - it just popped into my mind while I was vanilla-splaining it in my thoughts.
I mean yes sure it is nice to know those things before subscribing but i can also find out about them not a full minute after subscribing to the mod and starting the game.
This was not a informative video.
Video: https://youtu.be/ZA4wsjMiW4g
So expect further worn underpants, shoddy stone warhammers, bits of leather and half eaten food
also there should be a chance to cause a drop pod with a downed pawn or even a raider to be called down
I mean it's my preferred way to spread the love.
At least you don't need to caravan to a location, get ambushed on the way, fight your way when you get there to find a smaller amount of resources than you had hoped for.
@d_valroth
@Pinocchi Alice
Lore-wise you're just redirecting pods from the orbit or ancient derelict ships, there has to be a good amount of these out there considering the amount of ship chunks and drop pod events happening on the daily basis.
Though, a variant that does involve actually hacking someone's drop pods would be interesting. Better rewards with a risk of relation damage or a straight up raid from them.
And no, there are no limits to how many you can have on the map, I don't think that by itself is gonna cause issues unless the player can afford to have a large amount of colonists work on it 24/7.
I guess if they have OP colonists with like 22500% research speed then maybe, but at that point I'd blame it on other mods lel