Avorion

Avorion

Extra Long Range Captain Operations
31 kommentarer
BigTimeGamer 14. nov. kl. 19:47 
10/10 wawa :rwslugcat:
AppleManzana 21. sep. kl. 17:37 
22 sept 2025 : Works perfectly fine for me, scouting is way more doable
Druark  [ophavsmand] 8. aug. kl. 6:36 
@Ignavum
The problem with setting it higher is the performance hit, it's exponential, at 8x you'd be covering a much bigger area than you probably think.

Trade command is 15x15=225 default. 2x is 30x30=900, 300% bigger; even 4x is 60x60=3600, 1500% bigger. x16 would be 240x240=57600, that's 25500% bigger area than base. The game cannot handle that.
Ignavum 19. juli kl. 6:44 
@Druark
I really enjoy this mod. Especially for scouting and trading/procurement.

Would it be possible to increase the area even further? Maybe even just a console command to set a multiplier between 2x (current) and 8x or even 16x.
I understand that it would decrease the performance of the Captain UI.
Druark  [ophavsmand] 26. feb. kl. 11:35 
@Darksoul1111
This mod only affects the area, which in turn can affect the rewards too but only because more sectors are visited.
If you want better rewards you want my other mod from the description:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2941426377
DarkSoul1111 26. feb. kl. 11:32 
does this mod increase the rewards like from mining or only affect the working area ?
Druark  [ophavsmand] 15. nov. 2024 kl. 5:21 
@Lotan flan
@NИNИNИ
I've tested with the mod enabled and disabled. It worked the same both ways. I tested with an explorer captain after, they discovered far more sectors as expected with and without the mod enabled.
Are you sure you're not just using a non-explorer captain? Not every captain can discover every type of sector so it can appear as if they're not doing anything even though there are visible mass sectors on radar.
Druark  [ophavsmand] 14. nov. 2024 kl. 4:08 
I'll do some more testing later today. Not sure why there'd be sn issue though as the area is all thats changed.
FD-97 14. nov. 2024 kl. 3:10 
+Scouting is not working.
Lotan flan 2. nov. 2024 kl. 21:14 
its weird then as the only mod i remove is this one and the scouting works again.
Druark  [ophavsmand] 2. nov. 2024 kl. 21:03 
@Lotan flan
My mod doesn't touch the scouting part of the scouting operation, only the function which controls the size of the area. I also tested it again anyway and it worked normally. You likely have a conflict or other issue.
Lotan flan 2. nov. 2024 kl. 19:58 
just want to let you know that this mod breaks scouting, when the scouting operation finishes it does not reveal any systems in the area the scouting took place in
Maxene 28. aug. 2024 kl. 16:32 
NVM, I'm dumb.
Druark  [ophavsmand] 22. juli 2024 kl. 17:33 
@Seamus Donohue
You're correct, that should by a Y. I've fixed it now in the affected files. Thanks for pointing it out.

I didn't notice the issue during testing as it actually works regardless, even though it shouldn't. Basegame scripts likely ensure the values are equal to the highest/X value to keep it square. I don't remember off the top of my head though.
Seamus Donohue 22. juli 2024 kl. 16:34 
While trying to learn how to create modification, I looked through the code for your mod and spotted something weird.

-- Ensures the resulting value is an odd number
X = utilities.makeOdd(X)
X = utilities.makeOdd(Y)

Shouldn't that last line assign to Y instead of X?
Druark  [ophavsmand] 5. juli 2024 kl. 13:29 
@Valto
The mod is already updated for 2.5.2, it doesn't need an update. Try unsubbing and resubbing as Steam may not have updated your local copy of the mod yet.
Valto 5. juli 2024 kl. 12:38 
update plzz
Druark  [ophavsmand] 14. juni 2024 kl. 17:51 
@Vires Animus
The hotfix didn't touch anything related to the mod, it'll still work fine.
Vires Animus 14. juni 2024 kl. 16:43 
thank you for updating but now it is 2.5.2
Druark  [ophavsmand] 13. juni 2024 kl. 7:24 
Updated to 2.5.1!
TerryLM21 13. juni 2024 kl. 5:37 
Avorion new update 2.5.1, i think needed update
Maverick 5. dec. 2023 kl. 17:10 
Thnx, was going to miss these
Druark  [ophavsmand] 5. dec. 2023 kl. 10:59 
Updated to 2.4 for the Behemoth update!

Let me know if anything doesn't work as expected, I don't believe the update touched anything I modified but sometimes I miss things.
Druark  [ophavsmand] 11. juli 2023 kl. 6:52 
@Nero
I didn't encounter that particular error myself. If you're editing one of the files from this mod then I'd probably need to see what you changed to help at all. Just changing the X/Y values directly shouldn't cause any issues though as far as I know. I'd test it on a new save each time though as I'm not sure what effect it'll have on an ongoing save with ongoing missions if you change it mid-way through.
Nero 11. juli 2023 kl. 5:51 
Hi, I don't know much about this stuff but I feel like I have a basic understanding, I was trying to change the AreaSize values (X,Y not the Multiplier) and anytime I changed it I would receive a error in game when attempting to Scout saying "Area Size for (ShipName) has changed"

Any idea what I could be doing wrong? Thanks.
gussmed 8. juni 2023 kl. 9:38 
Excellent. I subscribed.
Druark  [ophavsmand] 7. juni 2023 kl. 18:11 
gussmed 6. juni 2023 kl. 9:45 
Just the trade command. To be honest I rarely use procure or sell, but I don't want a slower, more dangerous version of those.
Druark  [ophavsmand] 6. juni 2023 kl. 6:41 
@Gussmed, When you say "only affects trading" do you mean just the trade command? or trade, sell and procure too?
gussmed 6. juni 2023 kl. 6:19 
I’d like to see a version of this that only affects trading. Trades are heavily dependent on reaching different markets, and the normal range is too short to do that.

At the same time, I don’t want to make Mining / Salvaging harder to control with a larger area, or make Scouting scouting slower and chunkier.
Alonzo472 26. apr. 2023 kl. 3:51 
Nice