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报告翻译问题






1. the BLU version is too gray and bearly noticable compared to the RED version
2. the texture is too small, making it a bit bigger could improve it
I may just stick with the current texture and layout
add me as a friend and i'll dm u my discord.
there's a unique way of utilizing loadout tf (the cosmetic loadout thing) that lets you input your own textures where others are.
if u like how it works, then i'll help you make custom AOs on all the guns (which'd also mean the sticker locale variables. i wouldn't leave u to that on ur own if i already offered this!)
The only thing I don't like about the texture itself is the light. Seems a bit 'outta touch on here--as solid forms like normal geometrical shapes always get screwed when being applied through Regular Textures textures. You COULD make them stickers and apply custom AOs on the weapons to make them bright up all the time, but if you don't know how to edit them or don't feel like making the lights LIGHT UP... then I don't think their inclusion will help.
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The rotation and scaling make it show up on the weapon multiple times--which doesn't help that even one light is pushing it. That being said, again, if you make that a sticker and apply it on the albedo rather than the texture in flat, complimentitive spaces and apply custom AOs to make the glow visible in the dark--this could potentially be a 9.5/10)
-0.5 on the thumbnail / War Paint Tool Bodygroup
By far this submissions' weakest link. Although the point differentiation says otherwise, the goal of these points is for the texture overall. Although being stated here, it's not as much a detriment as it is a heads up. The first thing people see for this submission is the thumbnail--and that War Paint Tool just does NOT do this justice.
8.0/10
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If you need help in, please don't be afraid to add me. I have a fair understanding of Custom Input values--in terms of Albedos, Normals, Sticker Locale Values, Scale & Translate UVs, Rotations, Bodygroup Select Variables, Albedo Select Variables and their implementation in a supply document injection txt file for the protodefs (in laymans terms OR speculated addition format).