Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
2,611 条留言
Pelmensky 10 月 24 日 上午 2:01 
@cuomo860 no, it's more like you maybe missed the minority promotion mechanic at all.. Like, it's impossible to promote any minority, it only declines. I tried multiple scenarios and characters, and it's all the same. That's what I meant.
cuomo860  [作者] 10 月 23 日 下午 4:41 
@Pelmensky Are you doing it 3 times. Minorities require multiple turns to boost it from small to large to primary.
realsomedude_ 10 月 23 日 上午 8:52 
@Pelmensky TLK: Make the right choice
cuomo860  [作者] 10 月 23 日 上午 6:10 
@Pelmensky Not familiar with the promoting minorities issue. And you’re looking for TLK: The choice is yours if something like that.

@Toda the compatches are included.

@all I haven’t had the time to look at new mods but will check them out once I have time.
Pelmensky 10 月 23 日 上午 5:38 
@cuomo860 Dear sir, the issue with promoting moinorities is STILL THERE. I can't promote, I literally have no other choices.
Pelmensky 10 月 22 日 下午 11:33 
Cuomo, what's The Last Kingdom ? I found only Russian MP mod.
cuomo860  [作者] 10 月 22 日 下午 6:07 
Update:
Many Fixes for Issues
Updated JSONs. Removed Schemes Expanded
I still may need to do a little bit of work on this.
Extra Bookmarks has many fixes and The Last Kingdom added in.
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
realsomedude_ 10 月 22 日 上午 7:55 
Cuomo,

There is a mod called Immersive Holdings that refreshes the ordinary holdings in Europe from basic models to more unique ones. Have you seen this, and what are your thoughts on adding it?
Toda Hiromatsu 10 月 21 日 下午 2:45 
@cuomo860 Does your super compatch include the extra compatches for More Holding Graphics (MHG) (if I understood correctly MHG is now part or your overall Super Compatch) to work with other mods? I.e. MHG + RICE, MHG + RICE + EPE, MHG + CFP, MHG + CE? Also does your compatch also touch on Unified UI?
EarthboundRune 10 月 17 日 下午 5:55 
Sweet its just a weird graphical thing with the artifacts anyway... its impressive how many mods you rolled into one!
cuomo860  [作者] 10 月 17 日 上午 7:32 
Just put in discussions but I wouldn't worry about bugs until after I update. I cleared up a bunch of them.
EarthboundRune 10 月 17 日 上午 3:58 
How do I find the place to bug report? Sorry for the dumb question...
cuomo860  [作者] 10 月 16 日 下午 3:53 
Just wanted to give a heads up as there hasn't been an update on here for a bit. I'm working on a pretty significant functionality update and I have most everything fixed up, except minority stuff. I want to get something out as soon as possible, hopefully sometime within the next week.
Franzosisch 10 月 12 日 下午 11:47 
I've noticed many titles are "theXXX". No "the" capitalization or space. For example, the papal states is "thePapal States" or 867 Italy and Lotharingia is "theFrankish Empire".
cuomo860  [作者] 10 月 12 日 下午 10:03 
Yes.
Franzosisch 10 月 12 日 下午 4:52 
Just to make sure, does this mod also make sure the patched mods also work for the current game version? For example, Patrum Scuta Expanded hasn't been updated, but is included in the compatched section. Does it work if used with this mod?
realsomedude_ 10 月 5 日 上午 8:40 
@Chincha Basically, yes. This is a compatibility patch that ties many mods together and makes them work with each other. If you want to play with the mods listed in the description, just download this compatch and export the playset to your CK Launcher (follow the directions in description).
ck3user7748 10 月 4 日 下午 6:34 
Legends have stopped working. Rulers can start a legend but they never spread beyond their capital ducby or personal holdings.
Chincha 10 月 4 日 上午 10:28 
Dumb question, what is this for? Is this just for keeping the mods listed updated and working correctly with the current game version?
cuomo860  [作者] 10 月 3 日 上午 9:02 
Just wanted to give a heads up. I plan on getting an update out as soon as possible. I’m trying to clean up some of the issues that have popped up since 1.17 dropped and others that have been there a bit, such as artifact issues. I will also be doing a bit of tuning and will take a look at other mods they have been suggested.
ck3user7748 10 月 3 日 上午 1:27 
hi Gambo, I noticed the promote minority culture task fails upon the event window opening which I believe is meant to let us choose which minority to promote. Thank you!
Eatme 10 月 2 日 下午 5:24 
is there way to remove title flavorization from compatch manually or via decision ?
ck3user7748 10 月 2 日 下午 2:44 
doing a little troubleshooting and found something... 00_estate_buildings is throwing up errors because it should not be located in common/buildings. I believe common/domiciles/buildings is the correct folder for it.
McDowall2000 10 月 2 日 上午 11:40 
in my game Artifacts are invisible
FiveTonMonkey 10 月 2 日 上午 8:36 
I would love to see this mod included in future updates. Not sure if it's possible (or even necessary for compatibility) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3574710449
cuomo860  [作者] 9 月 30 日 上午 6:11 
I’ve noticed this issue with the hiding effect as well. I did make a tweak in my own game that made it limited and had them review it once per year but I don’t know if I carried it over to the compatch.

Personally, I’ve considered removing the more schemes mod. I disable a couple of them in my own game and the remainder remain buggy. The QS in hiding effect is also something I think is a bit overpowered. There’s a few other decisions in QS I’ve never used as well.
ck3user7748 9 月 29 日 下午 7:55 
I'd like to report a gameplay observation that I think can be looked at as part of the compatch. There appears to be an unintended side effect of all the added scheming, whereby paranoid rulers take the In Hiding decision and stay that way for years, rarely coming out of it. This prevents them from having children or attending events, which has more knock on effects (lack of prestige and piety accrual), preventing normal gameplay behaviour by such rulers. I'd suggest the in hiding decision should only be triggered by vanilla schemes or perhaps even just a subset of those such as kidnapping and murder.

If this is already the case and what I am observing is not related to the increased scheming, then tuning around In Hiding may still need to be addressed or there may be a bug somewhere but probably unrelated to the compatch.
cuomo860  [作者] 9 月 29 日 下午 3:17 
@Primarch....I really don't know but I doubt it does.
Primarch sarge 9 月 29 日 上午 9:35 
@cuomo860 do you know if the list works with the converter to eu4?
cuomo860  [作者] 9 月 29 日 上午 9:08 
Yes, other creators should get credit for their work and the easiest way to do so is for their work to be downloaded.

There are about 90 mods in the jsons. The others in the description are integrated. Those typically is very small or discontinued mods. If I was to include everything in the JSON it would be like 250 running at the same time.
The Viral Divinity 9 月 29 日 上午 8:54 
So.. instead of just patching together what you have installed, you HAVE to download everything else?

Defeats the entire purpose, at least for me. A lot of those mods are bs I don't want.
Primarch sarge 9 月 27 日 下午 7:08 
and another thing, do you happen to know if this list works with the eu4 converter?
Primarch sarge 9 月 27 日 下午 4:13 
And I can’t provide an error log cuz it doesn’t make one
Primarch sarge 9 月 27 日 下午 4:03 
In the UI where all the people appear, the option for it appears if I click it, it does nothing. If I click on a person to choose it through the other window where I can choose if I want grand marriage and stuff, the option is not there when it should be.
Primarch sarge 9 月 27 日 下午 4:02 
Yh, I’ve been trying to marry off my ruler’s daughter in a matrilineal marriage and it straight up doesn’t let me
cuomo860  [作者] 9 月 27 日 下午 3:43 
Weird. Never seen that before. I'm not even familiar that it makes a sound when it clicks.
Primarch sarge 9 月 27 日 下午 1:46 
@cuomo860 hi there, me again, I can't make any matrilineal marriages for some reason, every time I click on the button it makes a sound but doesn't activate. Think one of the mods is causing it?
cuomo860  [作者] 9 月 27 日 上午 9:41 
It's part of the mod list /included in the JSONs so yes.
RainbowYeti 9 月 27 日 上午 9:17 
hey, do u know if the the unfinished business / inherited relations addon for social relations is compatible with this?
cuomo860  [作者] 9 月 26 日 下午 9:57 
Yes, we can all thank Paradox for that not working as good as it should. Enjoy!
Primarch sarge 9 月 26 日 下午 6:08 
I did that and it finally worked lol thanks
cuomo860  [作者] 9 月 26 日 下午 6:00 
Try reloading the JSON and verify the integrity of your files.
Primarch sarge 9 月 26 日 下午 12:33 
and the error log is like 6000 miles long
Primarch sarge 9 月 26 日 上午 10:32 
I'm incompetent at ready error logs so I genuinely have no idea what is breaking
Primarch sarge 9 月 26 日 上午 7:39 
need some help, just installed this "pack" and I'm using the MB+ json, for some reason whenever I try to load in to see all rulers to choose from the game crashes at 100% loading. Is there any mod in this pack that I should absolutely turn off that could be behind the crashes?
cuomo860  [作者] 9 月 25 日 上午 7:15 
If MIV updated today or yesterday, then yeah, there may be issues as it has been changing game rules left and right. If not, then make sure you have this one’s latest update. In either case I’ll double check tonight.

Also, the crashes on game start are to be expected. It’s a CK3 load issue when there are a lot of mods. I’m pretty sure it’s a RAM issue based on the error log.
Danken Duncan 9 月 25 日 上午 7:05 
Note: there's also a change to these two files (I think that's the only 3 changes):
common\script_values\interactive_script_values.txt
common\defines\ai\interactive_ai_defines
Danken Duncan 9 月 25 日 上午 6:48 
Found the reason for my crash:
common\scripted_rules\interactive_scripted_rules.txt

More Interactive Vassals adds/changes:
# Vassals can never serve as knights
OR = {
AND = {
has_game_rule = knight_eligibility_vassals_enabled_4
NOT = {
highest_held_title_tier >= tier_barony
}
}
NOT = {
has_game_rule = knight_eligibility_vassals_enabled_4
}
}

I add this to interactive_scripted_rules.txt from your compatch and commented that out like the rest was commented out and now the game starts.
Danken Duncan 9 月 25 日 上午 6:33 
Hey @cuomo860 thanks for your last reply,

I'm running the vanilla .json with Muslim Enhancements added + compatch and have had little to no issues up to today. Sometimes a crash on start-up but disabling all mods and restarting with mods worked.

Now game is crashing on start-up regardless of what I do. I see there's been changes to More Interactive Vassals and disabling that mod allows me to start up the game.

I'll see if I can find out what's been changed, but just letting you know the latest update to More Interactive Vassals seems to have broken the compatch.
cuomo860  [作者] 9 月 25 日 上午 5:59 
Which JSON are you using and are you adding any mods to the playset?