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报告翻译问题






@Toda the compatches are included.
@all I haven’t had the time to look at new mods but will check them out once I have time.
Many Fixes for Issues
Updated JSONs. Removed Schemes Expanded
I still may need to do a little bit of work on this.
Extra Bookmarks has many fixes and The Last Kingdom added in.
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
There is a mod called Immersive Holdings that refreshes the ordinary holdings in Europe from basic models to more unique ones. Have you seen this, and what are your thoughts on adding it?
Personally, I’ve considered removing the more schemes mod. I disable a couple of them in my own game and the remainder remain buggy. The QS in hiding effect is also something I think is a bit overpowered. There’s a few other decisions in QS I’ve never used as well.
If this is already the case and what I am observing is not related to the increased scheming, then tuning around In Hiding may still need to be addressed or there may be a bug somewhere but probably unrelated to the compatch.
There are about 90 mods in the jsons. The others in the description are integrated. Those typically is very small or discontinued mods. If I was to include everything in the JSON it would be like 250 running at the same time.
Defeats the entire purpose, at least for me. A lot of those mods are bs I don't want.
Also, the crashes on game start are to be expected. It’s a CK3 load issue when there are a lot of mods. I’m pretty sure it’s a RAM issue based on the error log.
common\script_values\interactive_script_values.txt
common\defines\ai\interactive_ai_defines
common\scripted_rules\interactive_scripted_rules.txt
More Interactive Vassals adds/changes:
# Vassals can never serve as knights
OR = {
AND = {
has_game_rule = knight_eligibility_vassals_enabled_4
NOT = {
highest_held_title_tier >= tier_barony
}
}
NOT = {
has_game_rule = knight_eligibility_vassals_enabled_4
}
}
I add this to interactive_scripted_rules.txt from your compatch and commented that out like the rest was commented out and now the game starts.
I'm running the vanilla .json with Muslim Enhancements added + compatch and have had little to no issues up to today. Sometimes a crash on start-up but disabling all mods and restarting with mods worked.
Now game is crashing on start-up regardless of what I do. I see there's been changes to More Interactive Vassals and disabling that mod allows me to start up the game.
I'll see if I can find out what's been changed, but just letting you know the latest update to More Interactive Vassals seems to have broken the compatch.