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The portrait can be changed through an event that occurs when you progress in a Tradition on the Ascension Path. You can choose to change it or not, but the event occurs only once.
And also their class has been changed to Mammalian. you can use bunny portraits through gene modification in gene route.
Note that the portrait change event is triggered by the progression of a tradition tree. so the event will not occur until you take one step in a Tradition after completing the special project.
(example, if you go Synthetics Path once and complete a special project that changes your species to robots, you will have vanilla robots once, and then progress a Tradition step after that, the event will trigger that asking if you want to change your portrait to a bunny robot.)
I have updated it to fix a few small issues I noticed for now. However, I don't think it will solve your problem if it's something complicated. If this issue is related to the Machine Age DLC, I can't confirm it because I don't have that DLC. or if you are playing as a robot empire after going through the Ascension Path, that might be more complicated.
so there is plan B. i have added an event that ask to change robot portrait to mecha bunny or not when robot modification is completed.
it will only happen for country founded by bunny.
I hope this alternative solution would be good. but still you can't build mecha bunny with country not founded by bunnies.
I love you dude, thanks for these quality space bunnies!
their looks are something wild from other bunnies, but who cares.
but you can't change the robot's portrait to bunny's because robots and machines are seprareted as a different portrait group in system. I should override a vanilla file to make bunny selectable as a robot. but that will make conflict with another mods about robots. so I didn't do that.
Error in gfx\portraits\portraits\magi_testusagi_portraits.txt: Ln: 219 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at
("gfx\\portraits\\portraits\\magi_testusagi_portraits.txt", Ln: 83, Col: 19)
was not closed.
it seems like there's a missing } near line 128/127, to close a portraits = {.
This mod has five types of bunny portraits.
Random AIs do not use these portraits. Use this sub-mod if you want to see bunny as random AIs.
*Not Achievement Friendly
reading is important