安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The sun will always "orbit" around the planet's equator. Thus, when viewed from the poles, the sun will always be near the horizon.
As for how I got my screenshots to look good: I think I picked a distance that's just far away for the pixelation to be less noticeable, but not so far that SE switches to an even coarser pixelation.
You bring up a good point with the tiny atmosphere. I had to think about that a bit, but 2km is accurate for a 1:5 scale Kerbin.
For reference: Real-life Earth's troposphere (the part of the atmosphere with blue sky and clouds and most of the air) is only 13 km thick. Considering that Kerbin is smaller than Earth, and that this mod is 1:5 scale, 2 km seems reasonable to me.
Nevertheless, I might bump it to 3 or 4 km for gameplay reasons, if it doesn't look too bloaty. ;)
Second: I am referring to those, yes. I'm confused though; you're looking at it from a distance in your screenshots, and it looks fine? It looks really good in your screenshots.
If you look at screenshot 2 I am a few KM above and it still looks really warped for some reason?
Oh - completely unrelated but I noticed the atmosphere ends at like 2 KM? You break through the atmosphere layer and it looks like space past that - I feel it should maybe be extended to 10KM or 20?
On the first issue: Hm, I'm afraid I'm not sure what you mean with "poles oriented towards the stars". (Aren't there always stars all around the planet?)
Nevertheless: No, as far as I know, there is no way to rotate how a planet is spawned.
On the second: At first glance, I'm not seeing anything unusual on your screenshots - but perhaps I'm overlooking something?
Are you referring to the pixelated voxel textures, perhaps? Those are, unfortunately, caused by how SE renders distant terrain. It should look fine though once you get closer to the planet.
1) I cannot get the planet to spawn with the poles oriented towards the stars. Do you have ideas on how to fix this?
2) While your screenshots look beautiful, something looks wrong here on my side when I spawn it in. The terrain does not look smooth like it should and like it does in your screenshots. It looks like this for me: https://imgur.com/a/4BEKqcr
I don't know why this is happening. I have all graphics settings to max. If you could help me I would greatly appreciate it as I really want to use your planet.
Did you forget to run "/wcreate" first, by any chance?
Ores spawn only in select locations. The maps in the workshop description show you where they are.
Sure, go ahead! As long as you cite my original mod in your mod description, that's fine. ;)
Once steam has downloaded the mod, its files should be among the other mods you downloaded from the workshop.
Navigate in your steam directory to "Steam\steamapps\workshop\content", search for the keyword "Kerbin", and you should find them.
Good point, and I actually did something similar:
The KSC location is "marked" with an iron ore deposit.
Sweet thanks so much
Oh for... Yes. Not quite the same mistake, but in a different file.
Fixed it, and took a submarine down there myself to make sure that there's platinum now. ^^'
hey just one more thing, did the platinum deposit get changed to magnesium too because I've been searching for it and i haven't found it yet and there was no indication of a magnesium deposit around the platinum on the map? thanks
Sweet thanks for the update man, really hoped I wouldn't have to venture out to space for the uranium haha
Oh! No, there was meant to be uranium there.
But you're right, I've indeed found an error in the config file that had replaced the ore with ice.
I've just updated the mod, should be fixed now.
- that sets the water level as seen in the screenshots.
I don't know why the water level is offset for you. But of course, you can fix it by simply adjusting the number for the /wradius command.
As long as you credit me and link to this in the description of your version, I'm fine with you uploading a modified version.
(I can't take credit for Kerbin itself - that's KSP property, of course - but this was still a lot of work for me. So I'd be happy if it wasn't ripped off.)