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@captainducko
there’s a donation link on the main HV Reskin page. thank you very much!
that’s not something I can know for sure at this point, but it should still run without crash.
as for load order, this mod should always be placed at the top: sub-mod → HV Reskin → SFO
thanks!
Also could you set the patch to be above the main mod in the mod manager? because we had to drag it above to avoid visual glitches with some units.
As always thank you for this fantastic mod hooveric
Did you get some time to take a look? Is a patch needed?
I'm not sure about the current state of the SFO mod. I'll check it sometime before the end of this month and update if necessary
4) Nuln Ironsiders have no weapons at all, it seems like the weapon doesn't exist in general
5) Knights of Morr don't have a sword or its invisible.
6) The Hochland Long-rifles unit is missing a scope (small issue really not a big deal at all)
That's what I've found through some brief testing. The models look great and I've only run into these problems mostly centered around weapons, this could also be an issue with the base game mod too I'm not entirely sure.
Anyway thanks so much for any feedback you might have!
Testing with the mod order as recommended here is what I found:
1) Imperial Foot (Elector count unit), has a great sword on their back, but no sword and shield in their hands. They seem very similar to the Carroburg Great-swords, which work completely fine, but there might be a conflict there.
2) The Nordland Mariners have their pole-arm but not their pistols, and there is an odd bug with their pole-arm acting a bit "odd" when they equip it.
Well it is a non-issue really.
Thanks again! Appreciate you keeping up the submod :)
ah, the filename issue. unfortunately, it's not possible to rename a file once it's uploaded.
thank you for liking my work.
1) reskin
2) reskin_comp
I am having to reassign the load order manually.
I really love your work by the way, I appreciate your willingness to share it with us :)
Isn't that determined by alphabetical order? If so, it would load as I intended
It might help to rename the mod to mount higher automatically, as the when loaded up automatically the load order places the submod below your main mod.
I recommend that you test with just this submod, HV Reskin, and SFO. If there is a problem then I can help you fix it. But if there are no issues then, then it is an issue with the other mods
which units specifically are not coming out correctly? Is it just this mod, HV reskin, and SFO that you tested with?
nope