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I've semi-retired from Garry's Mod, I wasn't aware of a new VJ Base version so that's a no. Hopefully the new update didn't break anything.
I don't know if i want to make the courtyard or the second chapter, (The hospital, electrical play)
Also, I was planning on using your SNPCs (like Grigori) to make it possible to make the first map, I made with scenes/interactivity from the documentary. But I didn't want it without your permission, That includes the dead corpse inside the room after you leave Grigori behind.
But I decided against it because most people want a sandbox type of map instead. (Spawning props, placing their own NPCs, etc.)
Also, I love the fact about this mod is that you have sequences/animations which make it possible. You put a lot more effort into this mod than my map. Fantastic work with your mod as well and love the amount of detail you put into it.
Sorry about me explaining a lot. I just didn't expect you to respond. Thanks again!
That's awesome dude, keep it up!
Not dumb questions my dude, be kind to yourself.
To answer both; unfortunately I have no plans to develop this addon further apart from maintenance and perhaps some tweaks in the future. The reasons being - I developed this addon using another SNPC addon as a base because my skills with coding are very limited, and I intended to make this for personal use. I also don't have the skills to recreate the Spitter or Monkey from scratch. Lastly, I have (mostly) retired from Garry's Mod. Odds are that I will make content again in the future, but I can't promise when or what it will be. Cheers.
1. Will there be anymore new things?
2. Any plans to add a sort of recreation of the Spitter or Monkey zombie?
I'd love to, but my .LUA experience is limited and honestly I just don't really have time anymore.
At some point, I may continue working on it. This pack was more of a one-off for personal use, I just decided to make it publicly available.
It's because they are the results of Grigori testing his Headcrab serum on people.
[[VJ] Return to Ravenholm SNPC's] lua/entities/sent_vj_cncr_mapspawner/init.lua:371: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/entities/sent_vj_cncr_mapspawner/init.lua:371
1. FindRandomNavPoint - lua/entities/sent_vj_cncr_mapspawner/init.lua:116
2. FindSpawnPosition - lua/entities/sent_vj_cncr_mapspawner/init.lua:181
3. unknown - lua/entities/sent_vj_cncr_mapspawner/init.lua:297