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checkout my new V2 Map from Achelous-River:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2951508568
By anyproblems just write me :)
* Sideway bug
* Add much Cover
* Add much new Deco
* Add more Land
* Add Cliffwalls
* Fixed buggy stones
* changed Grass
* Changed Water
* Changed territory Points
* Add Minimap-Layout
* Fixed the new Side-Way
* Add new Ways
* Add new streets
* Add new Trees
* Fixed Grass on Stones
* Add Grass
* Fixed Texture bugs
* changed 1-2 Layout things
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2942035853
first of all really big thanks for the long comment and your opinion :D.
I have today times found time and the documentation me times looked closely. Many things I could have simplified by far and have made me circumstance e.g. there is a tool that automatically creates paths between different heights... or how to place the water better without bugs....
I will apply this collected info in the next as well as on the previous maps (if possible).
Thanks also for the info with the "balancing" of the map here. I will try to change a few things then and improve. If I create another map, then I will also apply all my collected knowledge.
In addition, I try to implement more and more cover, decoration or "stories".
Thanks again for your opinion and that you give me feedback on almost every map ^^
If you want you can also add me and give feedback anytime.
As is, it leads to traffic jams and blocks with vehicles much like the original Lyon did. The Ai ESPECIALLY is prone to this -- However this leads to opportunities to trap both players and AI in the central are with anti tank units and pick them off. So the ENTRANCE I'd leave as is, but the interior I'd widen up a bit to set up for more stand offs and brawls. As it is you are forced into the buildings to fortify and in the current balance that just leads to flamethrower spam obliterating you.
I haven't mapped since the days of command conquer red alerts initial releases so take my critiques with a grain of salt. You have potential! You just need some advice reaching it!
a lot of your land sculpting is straight edges on natural formations. This isn't something that occurs in nature. Water and weather erodes certain types of rocks and sediments at different rates. If you want to do a straight edge, it should be like in Lyon or the Italian maps where it's a stone or gravel lined aquaduct, to show it's man made. Your use of buildings and cover is MUCH better and it shows with this map I'd recommend doing a pass over of each of your maps now and implementing what you have learned to improve the cover and and now the land on each map. A "skybox" or at least outside the map boundaries to make the map look like it is connected to the wider world would be an improvement as well. (i had no idea I had a character limit, continued in post 2)
* updated Fog
* updated Shadow
* Fix Textures
* Fix move in stones???