安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I think I have some ideas I could add/change to make Ire less... "overkill" for lack of a better word.
Her UI on the other hand is actually bad and I have plans to change it because right now, there is a lot of stuff for Ire's controls that could be simplified and explained better probably.
Same for her moves. I imagine moves like [Callback] and [Torpedo] kind of just appear when they feel like it so I might make some changes to them, or at the very least add an indicator for when you can access those type of moves.
I've also found it a bit frustrating that sometimes I don't have the move I want available and I don't know why.
if a mod crashes, 99% of the time that button should fix it
Very fun to play and fight against.
I just wanted to say I love this character.
Unfortunately, [Whiplash] (specifically the aerial version) seems to have syncing problems when undoing any move after it sometimes. Should be fine in multiplayer but I'll continue to look for the cause.
I made some cool changes to "sword" stance tho so hopefully that balances it out.
Truly thank you.
ok, I think it should be working now
Except her block. Thats broken now.
It's like fighting a cowboy and a wizard at the same time, both of which have ninja's mobility.
Blood can be obtained by hitting opponents with most melee attacks, this includes sword stance
Using [Reel] after [Whiplash], or grabbing them is also another way to get it
I might add another way to get more in the future
@Rukazamkze - ok
@uGuardian - ...whaaaaaa? Okay I'll investigate, thanks for letting me know
Since I'm here again I might as well reveal that I'm working on an update to Vampire right now. Currently I am attempting to fix any crashing issues, making some balance changes, and adding new content to spice Vampire up!
Also the ui shown for the move is the same as ninja's quickslash. Not too sure what's going on.