武装突袭3

武装突袭3

Hcoll AI Pods and spawning
9 条留言
[THC] Cunamo  [作者] 2024 年 12 月 17 日 下午 2:44 
@Plandough, yeah, a repeatable trigger should work
@Predator14 & Dead_Head_Larry if by custom you mean modded units then yes, it scans the class names and spawns those units. If you mean custom, as in custom load-out then no... but that is on my wishlist for the mod
Predator14 2024 年 11 月 30 日 下午 8:24 
Ok, thanks you
Dead_Head_Larry 2024 年 11 月 28 日 下午 2:14 
@Predator14 you sync whatever units you want to use to the spawn module for them to be spawned via trigger, so yes you can spawn custom units.
Predator14 2024 年 11 月 16 日 下午 12:01 
Can we use custom units?
Plandough 2024 年 11 月 13 日 上午 12:28 
Can this be repeatable as in create waves of units or have the units spawn again?
[THC] Cunamo  [作者] 2023 年 5 月 4 日 下午 3:57 
Sorry for the late answer, apparently steam doesn't notify me of comments.

Could you type out the error you get? i suspect the error is preventing the module for doing anything.
Empy 2023 年 4 月 22 日 上午 11:46 
I tried giving the AIPod a shot, unfortunately I seem to get an error. Set up is:

Group synced to AiPod module - Area activated by player Trigger synced to AiPod module. The group is still active. Option start disabled is ticked.

Not had any problems with the spawning though :)
[THC] Cunamo  [作者] 2023 年 4 月 22 日 上午 2:24 
Glad to hear it, let me know if you run into any issues.
Empy 2023 年 4 月 21 日 上午 10:23 
I recently got rid of my dedicated server, so I've hosting for friends locally. This has really help with saving with performance! So many thanks!