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I'm using Simple Sidearms, so it might be that instead, but I thought I might as well check here first before removing either mod.
[code]Throw Them second transpiler failed, please send log to bug reports[/code]
Does the gizmo-trigger then is a onetimer?
Easily changed by equipping the smoke grenade, turning off fire at will, re-equipping the melee weapon. Smoke grenades will be user controlled only.
Not a bug or anything, just mentioning this for anyone else struggling to figure this out.
The mod description does mention:
It works the same way as if it was equipped, but now you don't need to make those 10 clicks to swap weapons.
But it didnt click with me that effected "fire at will" setting.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2866946831
(sorry for use machine translation)
If i have a lot of pawns I confused who shoots and who continues to throw.
It's better to just swap to granates with SimpleSidearms when i can see who throws.
please lets a pawn throw exactly 1 time and an option in settings for that.
i have two versions of CE. One is active, other one is disabled. But for some reason one of them wont count for LoadFolder.xml 'till we have both of them
I removed from mods folder my own version and now everything work
https://imgur.com/a/dc2cQJf
Spawned 50 molotov. Ordered pawn to take them and throw.
Can record how im doing that
I found next:
That not caused by any other mods. Only CE and Throw them;
I tested it with steam CE (there is bug) and with my testing version of CE from Github (there is NO bug) (this version older than steam about 3-5 days)
So might be it caused by recent CE changes
For some reason with this mod and CE all grenades throwing at once. If we have 25 molotovs, all they gone when we throw just one of them
If needed, i can send hugsLibs log and/or video
The whole point of flashbangs is that they are quick to throw, giving you the advantage of still seeing/hearing while taking that advantage away from your foes. Needs to be quicker.