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That's a nice idea to make a teleporter in the pit to have a chance for escaping after a bad jump or some midair damage.
The lights are very cool, great vines with moving shadows and nice new textures for a good atmosphere. Your new vertical "hints" work very well and give the map a better gameplay (stabile fps).
One of new textures just blured up when you're far away because the size is not 1:1 / 1:2 / 1:4 / 1:8 and so on ..... Give the texture (/textures/sanctum/) bus_wall1.jpg a new size, 512 x 256, and this issue is fixed.
Would you like to give this map a name like "sanctumremastered" or something like that? Because it could colide with "https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=832466194" .
Good job!