RimWorld

RimWorld

SRTS Expanded (continued)
441 kommentarer
微月吨日亿万千的马甲 3. dec. kl. 20:12 
is it only me or others had the same issue, no red logs shown in time, but if the MkIV is not fully fueled when choosing a flight location on the planet, the lag will be very severe, which is obvious when compared to flying with full fuel.

ive also found this red logs which seems relatives to SRTS, but not certain whether this is the problem.

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Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
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Шашлычник ;р  [ophavsmand] 3. dec. kl. 13:31 
Any error in log?
TigerCheese 3. dec. kl. 6:46 
Why do the ships vanish sometimes on encounter maps? Like ambush?
Шашлычник ;р  [ophavsmand] 1. dec. kl. 23:56 
The same
Thurnis Haley 29. nov. kl. 15:25 
Is the steam workshop version the same as the github "with-CE-compatibility"? Or do I need to download off github if I want to use CE?
Joker 29. nov. kl. 5:33 
The shuttles are from this mod. But I also use retextures.
Шашлычник ;р  [ophavsmand] 28. nov. kl. 23:57 
@quinn.mattis.back What did you installed?
If you installed both SRTS versions, original and continued, remove the original one - they cannot be used together.

@Joker which shuttles? From this mod or some addon?
quinn.mattis.back 28. nov. kl. 13:10 
i can't use it
i have everything needed installed
Why?
Joker 18. nov. kl. 6:20 
When bombing, the shuttles fly crookedly, sideways, or backwards. Is this a mod issue? Or is there something wrong with me?
Gundam Pharmacist 10. nov. kl. 17:32 
Just realized I needed to enable spacefaring for each thing in this mod that I want to use in space. Weird, but okay!
Stasyan_V 7. nov. kl. 6:11 
@Vile, Hi, rebuilding the ship helped me. It might be a glitch after the update. Try building different ones through developer mode for testing.
Vile 6. nov. kl. 0:35 
I can't seem to load anything into the Pelican. When I click on the load button the menu is empty. Regular drop pods and the Phoenix I can use without trouble.
Шашлычник ;р  [ophavsmand] 3. nov. kl. 13:54 
You can turn them off
wesleywyndam 2. nov. kl. 17:23 
@darzai, You are not going crazy. After the latest update the ships lose fuel while stationary.
Darzai 2. nov. kl. 9:41 
Do the ships drain fuel now when parked? Or am I going crazy?
Dazza 29. okt. kl. 14:31 
Is it normal that I can't land on a sos2 ship in orbit? Says blocked by hull plating
Soldier Of Schwarzwind 27. okt. kl. 12:53 
Same issue as CDN.
RadarCDN 12. okt. kl. 10:02 
Sorry for the double post, but I have also noted that when I launch multiple fighters on bombing runs, there is a chance that the 1st fighter in the bombing run will vanish into the either (along with a colonist). I am using other mods and can provide a list if need be.
RadarCDN 12. okt. kl. 9:59 
I'm noticing my bombers are now flying backwards while doing bombing runs (perhaps they're dabbing on the enemy?). Also, I know the Skips aren't supposed to be able to go from the planet to space, but they are able to go from space to the planet. I'm noting this as I am unable to do bombing runs while in a space tile with them: the game simply says that it can't land in space (despite being on my carrier gravship, or a asteroid/space settlement). Is there a way to fix this?
R3tr0_g5m3r 7. okt. kl. 20:10 
planes not dropping bombs under CE1.6
with error messge:
Failed to drop bombs: Specified cast is not valid.
StackTrace:
[Ref 7F5076DC]
at CombatExtended.CE_Utility.LaunchProjectileCE (Verse.ThingDef projectileDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Verse.Thing shooter, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00010] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at SRTS.CEHelper.CEDropBomb (Verse.IntVec3 bombPos, Verse.Thing bomb, Verse.Thing shooter, System.Single radius) [0x00098] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropSingleBomb (Verse.Thing bombStack, Verse.IntVec3 bombPos) [0x0003d] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropBombs (Verse.IntVec3 bombCell) [0x00018] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.Tick () [0x00030] in <bc638d05116f4e18b2b269166b20bc8d>:0
8oh2dot11 3. okt. kl. 17:36 
Would you consider adding a toggle for the fuel drain while parked? I understand the intent is to re-balance, but this mod has not been balanced for years - it would be reasonable to let people decide how unbalanced they want their single-player game to be.
子非鱼 3. okt. kl. 10:31 
Thank you very much for the update! Would it be possible to add an option to turn off the landing spot selection?
Шашлычник ;р  [ophavsmand] 2. okt. kl. 23:08 
Check allowed bombs in mod settings
[NN]Crow 2. okt. kl. 10:34 
is the bomb mechanic bug with combat extended? i i can't use it at all.
Шашлычник ;р  [ophavsmand] 29. sep. kl. 7:13 
@贤良淑德列太太, it is normal - click launch button, click destination and there will be bomb run option
@LZIM I'm not sure if I got you correct. I can't reproduce your problem. This mod changes nothing about how caravans work, so I'm not sure if it's caused by this mod.
贤良淑德列太太 29. sep. kl. 1:07 
After the update, I found that the spaceship seemed to have lost the bomb button. Is this normal? Or are my mods conflicting with each other?
LZIM 28. sep. kl. 10:53 
New Question

Since my Trader Guilds from VFE Medieval 2 is still broken and to test it I use SRTS (instead of Dev mod) to fast travel to a Trader Guild, i noticed something peculiar

Added just the DLCs, hugslib, glittertech, sparkling worlds, medpod, The corporation, srts, VEF, Mediaval 2 to a scenario which provides a MK III Phoenix so the pawn can fast travel to a trader guild.

Upon reaching it to test is the trader guild is still broken the pawn cant trade because shes resting.. and continued to rest and burn off chemfuel until all of it was gone.

Re: no conscious pawn available to trade

Ive never had a pawn sleep without waking up at arrival at a settlement like this before.
Шашлычник ;р  [ophavsmand] 26. sep. kl. 10:44 
@LZIM, to fit vanilla balance.
If you want you can remove cooldown via mod settings
LZIM 25. sep. kl. 19:32 
ive been away for a month and a half due to an mlie maintained mod bug breaking my game.

Noticing from the description of this mod that SRTS is now intentionally replicating the cooldown without a mod option to disable that thing which ruined this game when odyssey dropped.

Also Spaceship class ships have a maximum range that has nothing to do with available chemfuel. which makes shopping and raiding trips take real world hours. which the description retains that concept for SRTS, that you can fly across the planet once you can unlock construction of SRTS vehicles.. but you cant anymore..

why this ?
Xemul 25. sep. kl. 13:09 
Всем привет. есть этот мод для версии HSK 1.4?
Murder Is Pink 21. sep. kl. 16:11 
So I got it working. I had to install - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1782210304&searchtext=camp In the past I had it installed but it was the English one, which there isn't one available. Despite being foreign I haven't noticed any language change problems. This might work for others, hard to say.
Paula_Tejano 21. sep. kl. 16:09 
Here's The screenshots:

https://imgur.com/a/C9FWeJq
Paula_Tejano 21. sep. kl. 15:50 
Not even the normal mortar shells are appearing. I tried to uninstall all mods, leaving only CE and srts expanded but even so the shells don't appears. The bomb list don't show the shells, it is showing things like chemfuel and prometheum. The strange thing is that even with just the two mods the problem persists.
Шашлычник ;р  [ophavsmand] 21. sep. kl. 12:27 
@Murder Is Pink, can't reproduce your problem
@Paula_Tejano check mod settings and change allowed bombs
Paula_Tejano 21. sep. kl. 10:13 
All shells are not appearing in the bomb selector. The howitzer and the normal ones, i can't select the shells that i want. Someone knows why this happen ? i'm using with CE
Murder Is Pink 20. sep. kl. 23:39 
1.6, this is suddenly not working. When pawns do launch from a ship, they can't enter the place they got to. They also can't relaunch from that location. In addition I couldn't even load pawns until I rebooted my game after refogging the map.
Шашлычник ;р  [ophavsmand] 17. sep. kl. 13:52 
@咕咕鸡 Can't see any problem with Real Ruins. Try to re-sub SRTS, because I fixed the Real Ruins issue few updates ago. Or explain your problem.
@moonstar67ppm SRTS uses vanilla launch-logic. Can you check if drop pods are able to land there?
moonstar67ppm 17. sep. kl. 13:32 
@咕咕鸡
Just my 5 cents, I gave up real ruins, it messed up with map generations. Generating map loads forever.
moonstar67ppm 17. sep. kl. 13:30 
I am using this with SOS2 and Odyssey. Most of time my SRTS Pelican can not be used for trooper assault on enemy ship during ship battle, said out of distance while map clearly shows the enemy ship is withing radius border. Only SRTS able to land "anywhere" so far in my playthrough is Genesis tho.
咕咕鸡 17. sep. kl. 3:22 
conflicted with real ruins
Шашлычник ;р  [ophavsmand] 16. sep. kl. 15:15 
Any errors in log?
Necak 16. sep. kl. 14:45 
Bombing runs are slightly glitchy and can cause your pawns and shuttle to completely disappear. Most reliable way to replicate this bug is to abort a bombing run, but I've had other options do the same.
Шашлычник ;р  [ophavsmand] 16. sep. kl. 14:33 
I'll think about to let shuttles land on trees
MT Foxtrot 16. sep. kl. 14:26 
Found what the issue was, I was being an idiot. These things can't land on trees at all it seems, so they're pretty bad for boreal forest assaults.
MT Foxtrot 16. sep. kl. 14:15 
I've tried by placing it straight on some ground with no trees/plants/whatever and it still failed.
Шашлычник ;р  [ophavsmand] 16. sep. kl. 14:06 
Enemies should not affect placing. How about ground or trees?
MT Foxtrot 16. sep. kl. 13:54 
Yeah, I did. It's just making the Disallowed sound and the whole ship's red. No devmode error, no nothing. Sometimes it allows it, but I can't tell why? I think it might be something about attacking places with enemies on the map.
Шашлычник ;р  [ophavsmand] 16. sep. kl. 12:59 
Did you select place to land?
MT Foxtrot 16. sep. kl. 11:11 
I have a pretty weird issue where trying to land somewhere on the map, for a mission and such, doesn't actually allow me to place the ship down. It just says cannot land here no matter where I am, and I gotta press abort then go back into the mission through the world map.
Шашлычник ;р  [ophavsmand] 16. sep. kl. 9:30 
Just press Q or E when selecting landing spot