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Also the game was lagging due to the force opening/closing of the doors when near them.
The map was amazingly atmospheric and very ominus, i felt more like playing Alien: Dark Descent rather than Starship trooper, great job on that!
A nearly-perfect recreation of the first part of the episode, and I say that as someone who just finished re-watching the entire Pluto campaign episode yesterday!
The addition of sound clips from the TV show really sell it, though said clips are considerably out of order. However, I understood you did what you could!
I can't wait to see more of this, perhaps when you're finished with the rest of the series recreations you can go back and fine-tune things to be more in line with the actual episode.
"LIVE FOREVER, APES!"
"ROUGHNECKS, HO!"
I really wish they'd make a full game focusing on the Roughnecks: Starship Troopers Chronicles animated series.
Can't wait to see more of the series made in this game.
https://www.moddb.com/mods/sicon-command-starship-troopers-terran-command/#8590065
You don't need it for this mission, but I recommend it for all the others
Altough I have trouble with the trigger for the optional objective, this first one is EXACTLY what I wanted when browsing the workshop : A mission with powered suit units and discussion between squadmates, altough the restriction in the audio available from "Roughnecks Chronicles" somewhat limit the dialogue a little bit and I really wanted to have more of it (note : I didn't watched Roughnecks Chronicles... yet).
Also I like the Power Infantry and I wished it was used more in all the main campaign or community missions so thank you.
Just a thought, but if you ever produce an entirely original campaign where you could focus more on caracthers (as a unit or individually, I don't care I just really like the dialogues that result from it), that would genuinely be the uncontested best campaign in this entire game.