安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Haven't noticed any issues running this on 1.6 for anyone who might be wondering!
Thanks for the quality appearance!
They kinda look like 3D models made in CAD. Are they?
// and you can create a separate folder and name and position the texture folder exactly the same as the original folder we want to change and remember to copy the About folder and edit the About file so the mod retexture can work (I recommend using rimpy for easier management and searching of mod folders.)
goooood retexture, luv them
If yes then I apologize because this mod was created because of my needs and with my needs. Most rimatomics building graphics do not need to be converted, and the number of building images is large. There are only a few things to change for me