Stellaris

Stellaris

New Job Manager ZH (新工作经理)-目前已停产
112 条留言
MiidroUwU 5 月 27 日 上午 5:33 
эх, надеюсь под обновят до 4.0, тяжко без него
victoriousdread07 (private) 2024 年 12 月 23 日 下午 7:22 
I would love an up to date version of this mod, if anyone knows of one.
[FD] Tomatohead 2024 年 5 月 20 日 上午 10:39 
I wonder the same
Balder 2024 年 4 月 7 日 下午 7:39 
As this is abandoned, is there a current version of this out there? this mod is so crucial to so many play styles.
Professor H. Farnsworth 2024 年 3 月 26 日 上午 11:38 
@FirePrince
Didn't downvote, I just told the people that were asking, because I did test it for 3.10 and 3.11.
Morok 2024 年 3 月 9 日 下午 9:28 
Очень не хватает данного мода. Это идеально подошло бы моим генетикам некрофагам.
FirePrince  [作者] 2024 年 3 月 6 日 上午 6:29 
OFC no need to downvote a currently discontinued mod :steamfacepalm:
Professor H. Farnsworth 2024 年 3 月 6 日 上午 3:31 
This mod is not compatible with 3.10.
You will not get anything added in 3.10 and some jobs are downright broken (MegaCorp Preachers for one).
GooseKnight 2024 年 2 月 20 日 下午 4:16 
if you're planing to build robots for worker jobs you NEED this mod or the stupid robot will take culture jobs for no reason.
Apocrypha 2023 年 12 月 25 日 上午 3:18 
Discrimination :steamhappy:
Oskilla 2023 年 12 月 20 日 下午 10:20 
Does this work with 3.10 ?
Gold 2023 年 11 月 17 日 下午 4:29 
any chance this'll receive an update?
ddxmzk 2023 年 9 月 28 日 下午 10:06 
反馈bug:当机器人存在亚种时,设置物种权力中找不到机器人。
FirePrince  [作者] 2023 年 9 月 22 日 上午 8:46 
Updated to 3.9.1: added DMM support. The 3 new special jobs are still not in the menu.
FirePrince  [作者] 2023 年 8 月 30 日 上午 11:14 
@Hann: Yes, a typo ;)
Kanzler Scholz 2023 年 8 月 28 日 下午 11:34 
Hi FirePrince, I am not Inzeron 😆
FirePrince  [作者] 2023 年 8 月 23 日 上午 8:35 
@Demopan: will be in the next update :steamthumbsup:
@masamuna: 应该可以,也许 mo 不兼容,比如 Decision Origins - Play with Multiple Origins !?
masamuna 2023 年 8 月 20 日 上午 10:39 
没有办法修改死徒:steamsad:
Triel 2023 年 7 月 26 日 下午 6:30 
Making it compatible with this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2458024521 would be sick too (It seems to explain pretty well how to)
Mr_Perlimpinpin 2023 年 7 月 7 日 下午 1:15 
This is awesome but we really need a patch for ACOT and Gigas. I can't without this mod now.
Szybs 2023 年 6 月 4 日 下午 2:01 
hi, it seems that after newest update I cannot modify the restriction of jobs to my robots. I have the sub-classes of robot workers created, pops of those sub-classes are present on my planets but they just don't appear in the edict mod menu.

I was playing with the mod before the June update and I was able to apply restriction of jobs to my different robots. So it was working perfectly fine before.

Great mod anyway!
Élie Metchnikoff 2023 年 5 月 25 日 上午 12:23 
О ГОСПОДИ БОЖЕ МОЙ, ЭТО САМЫЙ ЛУЧШИЙ МОД ДЛЯ ЭТОЙ ИГРЫ, НАКОНЕЦ-ТО НАХУЙ! Я удивён почему этой функции нет блять в ваниле, что бы ебучие синтетики шахтёры не лезли работать учёными\ремеслениками\etc. ♂️I AM FUCKING CUMMING♂️
Mantas Torus 2023 年 5 月 21 日 上午 3:23 
Awesome, thanks :) :steamhappy:
Luxury 2023 年 5 月 18 日 上午 8:14 
Many thanks! :steamthumbsup:
FirePrince  [作者] 2023 年 5 月 18 日 上午 5:29 
Update Menu: Oh yes, sry, should be fixed now.
Mantas Torus 2023 年 5 月 18 日 上午 1:33 
Thanks for the update, but I would like to add I am also getting the issue where I cannot close the window for species changes.
Luxury 2023 年 5 月 17 日 下午 6:09 
Hello! Thank you for the update, but I'm still getting problems with being unable to close the menu after selecting a change. Also; sorry for the hassle, but could you explain what folders I should take from the link for 3.7 you provided for it to work? I'm not familiar with not using the Workshop for mods in Stellaris. Many thanks in advance.
MrTango 2023 年 5 月 17 日 下午 12:11 
<3 ty.
FirePrince  [作者] 2023 年 5 月 17 日 下午 12:05 
@[PIGZ]MrTango: the old version is also here https://github.com/F1r3Pr1nc3/New-Job-Manager/releases/tag/3.7
FirePrince  [作者] 2023 年 5 月 17 日 上午 10:31 
@[PIGZ]MrTango: not sure, you can try it (possible the new 3.8 trigger are ignored).
MrTango 2023 年 5 月 17 日 上午 9:47 
Will continue to work on 3.7.x saves?
WanderingPenguin 2023 年 5 月 14 日 下午 12:17 
Does this work with 3.8 and the latest expansion?
MrTango 2023 年 5 月 14 日 上午 9:45 
Changing species discriminate job rule opens multiple of the same menu... eh, how close?
MrTango 2023 年 5 月 14 日 上午 9:41 
Anyway to edit job priorities of a single species?
MrTango 2023 年 5 月 14 日 上午 4:51 
How do i reopen the menus if the edicts wont cancel?
Silverheart97 2023 年 5 月 9 日 上午 10:26 
@illusoryMonad @FirePrince I'm having the same issue, but I don't think its an incompatibility with another mod - I tried running the mod by itself and am still having the same issue of not closing the window. Does anyone know the name of the window so it can be force-closed with the `window close` command? Also, the shortened menu is fantastic, and the mod now properly detects both Robotic and Biological pops!
MrTango 2023 年 5 月 8 日 下午 12:06 
Will banning pops from worker/bronze tier jobs make them unhappy?
illusoryMonad 2023 年 5 月 7 日 上午 7:45 
Amazing, thank you!
FirePrince  [作者] 2023 年 5 月 6 日 下午 2:03 
@illusoryMonad: I had similar with another mod, i will add a workaround asap.
illusoryMonad 2023 年 5 月 6 日 上午 10:03 
I think I might have a mod incompatibility which is making it so that the discriminate species menu can't close (even with a reload). Everything else seems to work fine, so as a workaround is there a way to force close these menus? I'm looking at the `window close <window name>` command, but how would I find the name of the window. I've tried grepping the mod folder, but it doesn't look like the menu name is defined in the mod specifically?

Anyone got any ideas?

(specifically, the Keep Current Rights option just centres the window but doesn't close it)
FirePrince  [作者] 2023 年 5 月 2 日 上午 10:13 
@Gold; I tried to fix this, the menu uses indeed an old method for this (country flag). What it makes difficult is the amount of menu pages.

@WHR | TMaekler: yes
WHR | TMaekler 2023 年 5 月 2 日 上午 7:49 
@FirePrince Ok. So, if that jobs should be managed within your mod, we'd need a patch-mod...
Gold 2023 年 5 月 2 日 上午 7:31 
I have an issue where after opening up the job manager and after closing it, I cannot open it again as it says that it's somehow still open despite me having clicked the exit button on the manager. Am I doing something wrong is there an issue with the mod?
FirePrince  [作者] 2023 年 5 月 2 日 上午 5:40 
@WHR | TMaekler: it should work together except Clerk and Maintenance drone get overwritten by the Clerk Policies Mod.
WHR | TMaekler 2023 年 5 月 2 日 上午 5:12 
I am using Clerk Policies Mod. Would that interfere with your mod manager?
FirePrince  [作者] 2023 年 5 月 1 日 下午 2:55 
@Professor H. Farnsworth: should be fixed now, there was a small gap to vanilla.
Professor H. Farnsworth 2023 年 5 月 1 日 上午 8:03 
@FirePrince
I'm fairly certain this mod is causing issues with Enforcers.
I'm playing as a MegaChurch Necrophages, but none of my Necropage pops will work as Enforcers (even though it is a specialist job they should want to work as).
FirePrince  [作者] 2023 年 5 月 1 日 上午 1:59 
Update:
@robots should now detected (@Andrevus)
@long menu: shortened (@Silverheart97)
Andrevus 2023 年 4 月 20 日 上午 3:16 
no robots are detected....
FirePrince  [作者] 2023 年 4 月 19 日 下午 7:02 
Ty, i'll add a scrollbar asap.