Barotrauma
Real Sonar
1.538 comentarios
Plag  [autor] hace 17 horas 
@ВЕДЬМОЧКА АРТЁМ - Да.
оно совместим с нейротравмой???
Plag  [autor] 8 OCT a las 6:00 
@|_AMIGØ_| - Да, ты можешь открыть меню «Real Sonar» и снизить урон от сонара. Однако я настоятельно рекомендую просто выключать сонар, когда тебя атакуют.
|_AMIGØ_| 8 OCT a las 4:18 
Салам, есть какой-то вариантик уменьшить урон (у себя в логах, мб). Простая пробоина и все на лодке откисают, или ремонт каждого в 1к обходится.
Plag  [autor] 7 OCT a las 16:42 
@Котік за компом. - Этот мод уже увеличивает дальность гидролокатора на 20%. Если сделать больше, это нарушит баланс или приведёт к некорректной работе.
Котік за компом. 7 OCT a las 14:26 
Здразтвуйте,если возможность увеличить растояние видимости гидролокатора?,заране спасиба.
ValTheMadLad 6 OCT a las 3:02 
first time i saw this i was like "oh hey a cool sonar UI revamp"
i read the description and i dont think this is just a cool sonar UI revamp anymore :steamhappy:
Plag  [autor] 27 SEP a las 17:26 
@S0le - Hi, thanks for reaching out! I've always wanted to add more sonar variations but the scale of the project has made it hard to justify (currently there's 100 sound files for each sonar type) and the unique mechanics aspect you suggested would likely require porting the mod to C#. However, I like your enthusiasm, and I would love to hear the sounds you've created. Send me a friend request on Steam and we can discuss your idea :)
S0le 27 SEP a las 15:20 
Hi! I suspect you might not check the 'Suggest Features' thread often, and I couldn't find another way to contact you directly, so I'm posting my idea here as a comment. Honestly, this is less of a feature request and more of an offer to help.

I'm really inspired by your work, especially the recent Soundproof Walls 2.0 update. I have this ambitious idea for a 'Real Sonar 2.0' where every submarine would have a unique sonar system with its own sounds, mechanics, and identity. I've even started creating some sound assets for it.

I'm an aspiring sound designer. I don't have a huge portfolio of professional experience yet, but what I do have is a lot of enthusiasm and a real obsession with sound design (especially for something like this!). I would love to contribute my skills to a project I'm passionate about.
Delta 04 26 SEP a las 17:49 
Never mind got it to work. Just need to find the id tag in your mod folder for the console on the ship your using
Delta 04 26 SEP a las 17:30 
Hi i was curious if it is possible to add sonar from EK Dockyard if we add it to the sonar terminal in the option tab?
Plag  [autor] 13 SEP a las 13:06 
@Mr. Orgasm - That would be cool. There's a lot of qualities from Soundproof Walls I would like to bring to Real Sonar, probably too many. It's more a question of when I will have the time to do it.
Mr. Orgasm 13 SEP a las 11:43 
@Play, will you plan to add a checkbox for "synchonized settings" in the options in near future? That would be cool like in Soundproof Walls.
Plag  [autor] 13 SEP a las 11:29 
@Mr. Orgasm - No, I think sound volume is the only setting that isn't synced since the server has no control over sounds. Real Sonar uses a very different system than Soundproof Walls.
Mr. Orgasm 13 SEP a las 11:02 
@Plag, are the volume settings synchronized by the host? I mean host's settings are applied to all players?
Giggles 12 SEP a las 2:34 
I suppose. Although I honestly wish it levelled you
Plag  [autor] 12 SEP a las 2:29 
@Giggles - Hmm, interesting. Maybe that's unintentionally a good thing for balance reasons.
Giggles 11 SEP a las 21:38 
I don't believe it does? Went through a whole mission without leveling my helm
Plag  [autor] 11 SEP a las 5:14 
@Giggles - I believe so, but I honestly can't say for sure.
Giggles 10 SEP a las 20:58 
Do you get helm skill while using the nav remote?
Mr. Orgasm 8 SEP a las 3:18 
It's just my opinion, but would be cool to integrate in your mod Immersive Sonar UI - A Real Sonar Add-On , BUT with less brightness or adjustable/customizable brightness , on the edges of sonar panel.
Maybe a little brighter than in this Immersive Sonar UI - Less Bright (Real Sonar Add-On) .
In my humble opinion it's just too bright. I posted a comments on Immersive Sonar UI - A Real Sonar Add-On about brightness, but didn't get a response.
What's your opinions on this?
Plag  [autor] 8 SEP a las 1:52 
@Mr. Orgasm - Yes, I used to have inbuilt compatibility with "Barotraumatic Creature Pack" before it got moved into Barotraumatic. The next time I update Real Sonar it will ignore things like mines correctly. Let me know if there are any other aspects of the mod that you would like to see patched.
Mr. Orgasm 8 SEP a las 1:02 
@Plag, do you plan some compatibility patches with Barotraumatic?
Plag  [autor] 7 SEP a las 12:59 
@Coltonjay14 - You can add the ID of the mines to the Ignored Character list.
Coltonjay14 7 SEP a las 12:47 
how do i make barotraumatic mines iumme to the sonar?
Cricket 4 SEP a las 14:17 
nav remote is way too easy to make for how good it is
make it a recipe unlocked by a talent and/or change the recipe

please
KABOOM 26 AGO a las 13:33 
All afflictions seem fine except nerve damage which is genuine cancer
Plag  [autor] 19 AGO a las 18:22 
@Kongming - The vanilla sonar UI is not blue, that is the shuttle UI.
Kongming 19 AGO a las 9:00 
the "shuttle navigation terminal" is still vanilla blue in it's sonar
S0le 14 AGO a las 2:50 
Best mod ever. I love this sound design
Plag  [autor] 10 AGO a las 18:25 
@ThePhantomX64 - Well I can confirm that Barotrauma runs fine on Linux systems with mods, so it seems likely it will work.
ThePhantomX64 10 AGO a las 1:27 
I am mostly asking since as far as I’m aware, SteamOS just uses Linux version of games and mostly games that also have controller support (unless you plug in a keyboard and mouse which is a thing that the Steamdeck supports)
Plag  [autor] 9 AGO a las 23:57 
@ThePhantomX64 - Glad you're enjoying the mod! I can't say for sure, but I don't see any reason why it wouldn't work, assuming mods are supported on the steam deck version.
ThePhantomX64 9 AGO a las 19:30 
Hey, so I will be having a steam deck very soon. I was curious if anyone has tried the mod with steam deck before because I can’t wait to continue my campaign with the mod. It’s still very fun to play with.
Vikinglord224 9 AGO a las 15:07 
I love this mod! Thank you for making this mod and all the time you put into it :)

I am the captain in my games and nothing beats hearing my friend yelling "STOP PINGING AHHH" when hes trying to fix a hull breach
NyaruQwQ? 7 AGO a las 3:06 
Big thanks for answer. Your mods are awesome
Plag  [autor] 7 AGO a las 2:53 
@NyaruQwQ? - Yes. In the Sonar Terminals list, change the "sounds" value for the navterminal from "default" to "shuttle". You may need the "Custom Sonar" option to be enabled too.
NyaruQwQ? 6 AGO a las 23:39 
is there any way to swap nav terminal sound with shuttle nav terminal one? Shuttle's sounds much bettah
Plag  [autor] 6 AGO a las 9:46 
@schischiga - The hydrophones are a feature of Soundproof Walls. They allow you to hear sounds in a large radius around the submarine.
How the hydrophone works?
Jimmy 29 JUL a las 18:52 
Every single time it just scares the shit out of me and its unironically somewhat traumatizing.


I mean.....like....if thats realistic than holy shit you did a good job.

But seriously......what the fuck man lol.
Plag  [autor] 25 JUL a las 17:25 
@Koda - No. This behavior is outdated and will be corrected in the next update. Thank you
Mon3tr 25 JUL a las 16:36 
Is it intentional for the anechoic diving suit to not nerf your movement speed like the stock suits do?
Plag  [autor] 24 JUL a las 23:50 
@乌祖尔 - I agree that's a cool idea. I might look into adding that as an option in future.
乌祖尔 24 JUL a las 21:01 
I believe Barotrauma should improve its active sonar functionality. In the game, the directional pulse only serves to avoid detection by creatures, whereas in reality, it is used to extend the search range. Therefore, I think the development team should enhance this aspect. The search range with a directional pulse could be set at 300 meters, compared to 150 meters without it.
Plag  [autor] 15 JUL a las 11:01 
@Aspen, @Enix - This is an error caused by the 2nd submarine on a level not having a captain. I forgot to include the fix for this in the last update. A temporary solution should be disabling the "Enemy Sonar" option.
Enix 15 JUL a las 10:34 
На миссии с уничтожением пиратов в консоль бесконечно выводится ошибка по файлу think.lua и жалуется он на RealSonar.EnemySub.captain.IsOnPlayerTeam пишет что не может найти индекс (attempt to index a nil value)
Aspen 15 JUL a las 7:51 
getting a tried to index nil value error spanned in the console
bel 13 JUL a las 17:11 
why is there a neo nazi below us
Cae_swat 4 JUL a las 23:24 
thanks @Plag