Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere






It is built into the core ("genes") mod now. This mod is only needed if you're using the old Android Tiers Reforged.
Oh, I had no idea, guessing they changed things around so this no longer works?
I might be a bit too busy for a bit, but I'll get back to this soon.
This mod really just adds some impants for the Androids Tiers Reforged androids.
If you've got issues with Androids Tiers Reforged it is better to write on their mod-page or their Discord.
Yeah, I could probably get something working for them. I just have to figure out some way to wrangle the Giant unto pawns while they have one of the Hediffs. (or just make a slow updating check that adds it to pawns large enough to reasonably wield such weapons). I'll make a note to look into it later. :)
If you're find with dev-moding it for now you can just add the "Giant" trait to the pawn, all that does is let you use giant weapons, like the Warcaskets ones.
As for TX series androids, I haven't tested them, but anything humanoid should work fine. Heck, you can even dev-mode the size-latering frames unto regular humans.
The very largest one does, since Android Tiers bases the charging pod on the bodysize of the mechanical creature.
do the larger ones require the big charging pods?