RimWorld

RimWorld

Big and Small for Android Tiers Reforged
14 Comments
RedMattis  [author] Jun 16, 2023 @ 6:07am 
@TheEventHorizon
It is built into the core ("genes") mod now. This mod is only needed if you're using the old Android Tiers Reforged.
TheEventHorizon Jun 15, 2023 @ 1:25pm 
Any word on the update to the new Mechanical Humanlikes?
RedMattis  [author] May 12, 2023 @ 11:49am 
@Cars_Ten

Oh, I had no idea, guessing they changed things around so this no longer works?

I might be a bit too busy for a bit, but I'll get back to this soon.
Cars_Ten May 11, 2023 @ 3:18pm 
so the new, modular version of android tiers reforged came out today, i was wondering if you could patch the mod so it works with it. thanks for the mod!
warmainiac May 10, 2023 @ 8:29am 
idk why i didnt do that, but i did mostly want to post the message in the collection just to try to give a small word of caution out to those using it but for some reason im unable
RedMattis  [author] May 9, 2023 @ 10:57pm 
@warmainiac
This mod really just adds some impants for the Androids Tiers Reforged androids.

If you've got issues with Androids Tiers Reforged it is better to write on their mod-page or their Discord.
warmainiac May 9, 2023 @ 9:02pm 
so i wanted to post this comment in the collection, but i guess here will need to suffice, i posted a log inside of another discussion of one of the mods in the collection, and i think android tiers might either not like my pc or it just isnt working right with my modlists or something, whenever i have it loaded i get ALOT of pawn generation errors to the point of which the game is unplayable (pawns generate missing heads and icons and upon map generation the pawns get deleted. [no this isnt anything of relavance to any issues that i expirenced before or the issue that @NeoXero described]) and what i mean by the whole 'android tiers might not like my pc' is i had a modlist containing winston waves as well as ONLY its minimum requirements and yet SOMEHOW its broken on my end
NX Mar 7, 2023 @ 11:15pm 
If anyone has issues with the large frames clipping and not showing around the edges, disable texture chaching in Vanilla Expanded Framework and it should fix it.
RedMattis  [author] Mar 2, 2023 @ 12:12am 
@Rose Bud, Parasticic Squid
Yeah, I could probably get something working for them. I just have to figure out some way to wrangle the Giant unto pawns while they have one of the Hediffs. (or just make a slow updating check that adds it to pawns large enough to reasonably wield such weapons). I'll make a note to look into it later. :)

If you're find with dev-moding it for now you can just add the "Giant" trait to the pawn, all that does is let you use giant weapons, like the Warcaskets ones.

As for TX series androids, I haven't tested them, but anything humanoid should work fine. Heck, you can even dev-mode the size-latering frames unto regular humans.
ParasiticSquid Mar 1, 2023 @ 6:30pm 
@RedMattis I got the same question as rose bud, are the bigger androids able to use heavy weapons and warcasket weapons like with big and small genes? Also on a unrelated note, does this work with TX series androids from mlie's update of that android tiers addon? I imagine since you make the androids use your rendering based on what you said that the TX rendering may not play nice but I honestly don't have time to test myself so figured I would ask anyways.
Rose Bud Mar 1, 2023 @ 3:27pm 
Would it be possible for the larger frames to use warcasket weapons from Vanilla Expanded Pirates?
CrackaJack Feb 20, 2023 @ 6:04pm 
cool
RedMattis  [author] Feb 20, 2023 @ 8:19am 
@CrackaJack
The very largest one does, since Android Tiers bases the charging pod on the bodysize of the mechanical creature.
CrackaJack Feb 20, 2023 @ 7:48am 
awesome, g.
do the larger ones require the big charging pods?