XCOM 2
MOCX - ADVENT Division: MOCX Reskinner
39 条留言
KnoxAHHHHHHHHHH  [作者] 2023 年 10 月 16 日 上午 9:14 
@Masako Follow the "Incorrect Out Error" fix if you haven't already. I'm unsure if this would be a LWOTC issue or just the mod deciding not to work.
Masako 2023 年 10 月 16 日 上午 8:59 
I can't get this to work with LWOTC. I've installed all requirements and typed the RegenerateMOCXCrew command. If anyone has a solution, I'd appreciate it. If not that's okay too.
M0NSTER 2023 年 3 月 25 日 下午 11:17 
Thank you, just want to save someone else from running into the same problem. Thank you for the update and the mod.
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 25 日 下午 1:35 
Because you asked, I have added a new section for the mod description stating the possible fix.
M0NSTER 2023 年 3 月 25 日 上午 11:53 
Just to save others the problem I ran into, any chance you could make the issue on Not replacing "bUseCharacterPoolOnly =" from true to false in MOCX Customizer+ config be more noticiable or put it in it's own section of Important. Had half my character pool eaten up by MOCX. (yes i know i should read all the mod descriptions)
Ember 2023 年 3 月 13 日 上午 11:30 
And never mind- the config changes did nothing.
Ember 2023 年 3 月 12 日 下午 5:18 
seems to be an issue at my end, my config kept reseting in AML and I had to go change em the old-fashioned way, they seem to stick now so there shouldn't be any further problems (I hope)

Sorry if I made you worry.
Ember 2023 年 3 月 12 日 下午 5:12 
configs* damn I shouldn't mod pastm idnight,
Ember 2023 年 3 月 12 日 下午 4:30 
regenerated after changing conflicts, still happening.
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 12 日 下午 2:38 
If this issue still persists, please inform me.
Ember 2023 年 3 月 12 日 下午 2:36 
I suppose the default gear was due to the armour then, the soldiers only became my character pool soldiers the moment they got to warden armour (I use unrestricted customisation)
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 12 日 下午 2:29 
That is entirely due to an option with MOCX Customizer+, it chooses from recruits and dark VIPs; there is an option to disable that in the config.

If you use AML (Alternative Mod Launcher) you can use the config editor built in at the bottom of the mod manager. Go to "Config/XComDarkXCom.ini" and under "Cosmetic Rules" has the list of rules that enables MOCX to use your character pool.

Replace "bUseCharacterPoolOnly =" from true to false in order to completely remove the use of your character pool.

If that doesn't work there is another other config option you can try changing to false (that being "bRookiesAreWildcardClass =")

If you do not wish to go into the config options, simply just ensure your character pool has a class set and is not listed as a dark VIP, then it should work fine.

If you use that change the config mid campaign, make sure you type in the console command "RegenerateMOCXCrew" in order to completely refresh the enemy MOCX pool.
Ember 2023 年 3 月 12 日 下午 1:51 
I think i figured out a reason? some of the MOCX soldiers suddenly showed up using my character pool characters.
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 8 日 下午 6:05 
Strange this was originally the issue I saw after removing MOCX Customizer+, but if the issue still persists, I'll try some updates soon. My guess is, as said previously, a mod priority issue, so I'll likely try forcing my mod to run after MOCX Customizer+.
Ember 2023 年 3 月 8 日 下午 3:33 
but I had the MOCX Customizer+ installed? or was that a more general message not aimed at me?
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 8 日 下午 2:47 
After some testing, it has been revealed that not having MOCX Customizer+ installed makes MOCX units use their base equipment, requirements have been updated accordingly.
KnoxAHHHHHHHHHH  [作者] 2023 年 3 月 6 日 下午 12:54 
It could be based off mod priority, I'll see what I can do.
Ember 2023 年 3 月 6 日 下午 12:06 
*other mods
Ember 2023 年 3 月 6 日 下午 12:06 
I have them all equiping the same kevlar outfit, without having any mods that should effect MOCX
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 26 日 下午 5:33 
In the Gameplay tab of Options, make sure all cosmetics are disabled, it could be due to it attempting to select multiple different options there, I'll attempt to try to figure out the issue and update it with a new build
Risitas_Fanboi 2023 年 2 月 26 日 下午 3:18 
It was a new campaign, what should I do?
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 26 日 上午 10:05 
@Risitas_Fanboi, did you just install the mod mid-game and have you tried regenerating MOCX crew, if there are still these issues, I can try investigating, but the underlying problems might just be with certain cosmetic mods that are unable to be disabled from character generation.
Risitas_Fanboi 2023 年 2 月 26 日 上午 8:18 
I dont know what is wrong but for some reason MOCX units that are assigned to a class (I mean above Rookie) also doesnt seem to use their intended armors, they just seem to equip random cosmetics, I even had one with an invisible torso
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 20 日 下午 6:57 
No problem, I updated the mod description in-case anyone else has this problem.
Hermit CRABBO 2023 年 2 月 20 日 下午 6:53 
@KnoxAHHHHHHHHHH
Thank you so much :praisesun:
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 20 日 下午 6:51 
@havokscorp @Hermit CRABBO, If you add this mod mid campaign, you NEED to regenerate your MOCX Crew, install MOCX Customizer+ and type the console command "RegenerateMOCXCrew" and then the problem is solved. The reason it doesn't work without doing this is because there is an actual roster of units they have, so they won't automatically replace
Hermit CRABBO 2023 年 2 月 20 日 下午 6:35 
do not use this in mid game
it won't work
RomRojal 2023 年 2 月 20 日 下午 3:26 
got it thanks
havokscorp 2023 年 2 月 20 日 下午 2:13 
Safe to add mid campaign?
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 20 日 下午 1:40 
@RomRojal The MOCX Initiative mod adds coil weapons itself and doesnt require any mod to bring them in. The Beam weapons are from the base game.
RomRojal 2023 年 2 月 20 日 上午 9:08 
what would happen if I don't have any mods that add beam and coil weaponry?
Mac Dog64 2023 年 2 月 20 日 上午 2:20 
@KnoxAHHHHHHHHHH, Cool if so looking forward to it:)
MrCloista 2023 年 2 月 19 日 下午 3:56 
Also gz on the release, always nice to see other takes on what mocx could be.
MrCloista 2023 年 2 月 19 日 下午 3:42 
@Mac Dog64 there are many such mods, Claus' Assault Troopers and Pathfinders for a start.
KnoxAHHHHHHHHHH  [作者] 2023 年 2 月 19 日 下午 3:21 
@Mac Dog64, I always wanted to make mods that add new enemy units/items, but I have never known how to do so, instead I decided to start making classes and this reskinner as making an enemy mod will likely need some of these aspects. Maybe at some point I'll get my ideas for new ADVENT units actually working.
Sweet6Shooter 2023 年 2 月 19 日 上午 11:01 
This looks nice!
Mac Dog64 2023 年 2 月 19 日 上午 6:59 
Cool, I hope there is a mod that adds new ADVENT units to go up against in the game. A dedicated mod that adds numerous units, like the Long war Alien mod but ADVENT oriented.
Deadput 2023 年 2 月 19 日 上午 6:31 
Very nice, I've done similar with the times I used MOCX in my games since I too was unimmersed by them using Xcom armor by default, them being a special forces Division so to speak in Advent really makes them more immersive since they already shared weapon tech with Advent so why not armor too?

Great to see the concept released as it's own mod though!
Sosa 2023 年 2 月 19 日 上午 5:06 
first v2