XCOM 2
Stukovs Abomination: CI Sitreps
38 条留言
Stukov81-T.TV  [作者] 2024 年 6 月 19 日 上午 10:01 
currently working on a rework. i will provude the old configs, but it would maybe be easier if you save your files
Stukov81-T.TV  [作者] 2024 年 5 月 17 日 上午 8:18 
LWOTC is completly different afaik
silverleaf1 2024 年 4 月 7 日 上午 2:43 
@Stukov Sorry about that,
Stukov81-T.TV  [作者] 2024 年 4 月 7 日 上午 2:40 
No it would not be helpful! Especially as this is the wrong mod you are replying to
silverleaf1 2024 年 4 月 7 日 上午 1:39 
@Stukov Maybe adding the The Hive and More Robots under the required mods list with a comment that they are only required for their particular crate missions would be helpful.
Stukov81-T.TV  [作者] 2024 年 4 月 7 日 上午 12:53 
of course, because that's where the missions are
silverleaf1 2024 年 4 月 7 日 上午 12:51 
@Stukov I can confirm that More Robots & The Hive are needed to get the other crate missions. In a campaign of more than 70 missions all crate missions were the standard Covert Infiltration varieties.
Stukov81-T.TV  [作者] 2024 年 4 月 4 日 上午 8:52 
The localizations come from the original mods, except when i change them
Hanter 2024 年 4 月 4 日 上午 8:37 
FoundationForces sitrep is missing localization i think
Stukov81-T.TV  [作者] 2023 年 12 月 30 日 下午 2:08 
i left most of the sitreps as environmental as that made a lot of sense on most of them, so it wasn't much work
grammarsalad 2023 年 12 月 30 日 下午 1:02 
Wow, thanks for the speedy update!
Stukov81-T.TV  [作者] 2023 年 9 月 25 日 下午 8:43 
This mod will change several Sitreps to no longer be in the environmental sitrep pool and instead be part of the possible infiltrations you get from overinfiltrating an infiltration mission in Covert Infiltration. A few sitreps are instead being added to the pool of Risk Sitreps
Winetoo 2023 年 9 月 25 日 上午 5:44 
I do not exactly understand what this mod does, based on description. Can you please explain what is changed and how?
Stukov81-T.TV  [作者] 2023 年 5 月 28 日 上午 8:31 
Some switcharoos that will make it a bit easier/more rewarding to infiltrate longer. The 200 and 225 % steps had around 50% chance of a positive sitrep

With the changes, if you play a setup like i do, the 200 % step will have a 66% chance for a positive sitrep. The 225 % step has a 75% chance for a positive sitrep. Max Infiltration will remain at always being a positive sitrep, while the first two steps may very likely be not what you want

It can happen that a specific Sitrep appears in multiple Infiltration Step. You can imagine that it's a "no Sitrep" Step in that case

please tell me if anything is not working
Stukov81-T.TV  [作者] 2023 年 3 月 30 日 下午 3:50 
ah yes maybe having the same entry twice was playing strange things with your game :)
MaCC165 2023 年 3 月 30 日 上午 11:00 
dont know why it works, for me ambush=covert_escape, but there is an ambush sitrep from restored sitreps with another template, and with the bridge mod its added to flatrisk, same line as your flatrisk, but i disabled just yours cause i thought it meaned the covert_escape, and all new covert actions without tacticalmission got the ambush risk back....so im realy confused here why its working, at least i can use this mod again:D
Stukov81-T.TV  [作者] 2023 年 3 月 30 日 上午 10:00 
fine if that worked for you but it should not because that does something totally different. Flatrisk Ambush is calculating if the Ambush Sitrep as a Risk will activate or not. It has nothing to do at all with Chosen Ambushes
MaCC165 2023 年 3 月 29 日 下午 4:10 
remove flatrisk ambush from your mod fixed the prob
MaCC165 2023 年 3 月 18 日 上午 10:23 
i know, but experimental items and alien corpses have always ambush
Stukov81-T.TV  [作者] 2023 年 3 月 18 日 上午 10:01 
you know not every CA will have an ambush risk, maybe you were just unlucky?
MaCC165 2023 年 3 月 18 日 上午 9:51 
i know, xcom2 rly weird, it still happens only with this mod on, sitrep and covert actions missing ambush, maybe a weird 3way modconflict,
Stukov81-T.TV  [作者] 2023 年 3 月 18 日 上午 9:39 
Funny thing as i actually do not change anything with the environmental/faction setup
Stukov81-T.TV  [作者] 2023 年 3 月 18 日 上午 9:35 
this mod definetly cannot change any covert action risks at all, that would need code
MaCC165 2023 年 3 月 18 日 上午 7:51 
happpens only for eviroment/faction pool
MaCC165 2023 年 3 月 18 日 上午 7:47 
nope, if I disable this mod its gone,
btw it seems the game still try to pick some sitreps even if u dont have the mod which has it(missing description), same with perks for chosen(blank perk) with your other mod
Stukov81-T.TV  [作者] 2023 年 3 月 18 日 上午 6:13 
No it does not.Are you maybe using [WOTC] Configurable Posthumous Chosen Covert Action Risks?
MaCC165 2023 年 3 月 18 日 上午 6:06 
does this mod disable ambush risk? with this mod on i have no ambush risks for coverts where i had always an ambush risk, capture and wound risk are still there
Stukov81-T.TV  [作者] 2023 年 3 月 10 日 上午 8:02 
deactivated the normal MTF sitreps, the ones from the LITE version still active (i suggest using that so that MTF is not flooding the sitrep pool). But you can easily reactivate them, i just commented them out
Stukov81-T.TV  [作者] 2023 年 3 月 8 日 上午 8:22 
But indeed all this is a config notmod .. so you can adjust everything to your liking
Stukov81-T.TV  [作者] 2023 年 3 月 8 日 上午 8:21 
Everyone will like it different of course, but most people i talked to actually would like to have more sitreps. i did add configs recently that not every faction can be on every map.so it should limit the faction pool per map.

For example this setting should mean the marauders are only available as a sitrep if the map is a wilderness plottype:

[MarauderIncursion X2SitRepTemplate]
+ExcludePlotTypes="Abandoned"
+ExcludePlotTypes="CityCenter"
+ExcludePlotTypes="Facility"
+ExcludePlotTypes="Rooftops"
+ExcludePlotTypes="Tunnels_Sewer"
+ExcludePlotTypes="Tunnels_Subway"
+ExcludePlotTypes="Shanty"
;+ExcludePlotTypes="Wilderness"
+ExcludePlotTypes="SmallTown"
+ExcludePlotTypes="Slums"
+ExcludePlotTypes="Stronghold"
MaCC165 2023 年 3 月 8 日 上午 8:11 
i know, but with all factions, there are far more faction sitreps(i think), i just started a new campaign, and had 8 missions in a row with taskforces as basic sitrep, and assault missions had always 3 sitreps, thats too much, its basicly a buff for early game and factions get boring if u see them alltime
Stukov81-T.TV  [作者] 2023 年 3 月 8 日 上午 6:48 
That is not entirely correct ... i set the chance for an environmental sitrep to 100% and the factions are part of the environmental pool, but there is a lot of other stuff in there as well
MaCC165 2023 年 3 月 8 日 上午 5:51 
anyone who is annoyed by 100% faction and enviromental sitreps, stukov set them to 100, so go in the xcominfiltration.ini and set them to your liking
Stukov81-T.TV  [作者] 2023 年 2 月 28 日 下午 3:22 
shuffled sitreps a bit and added the new ones from Reshi. Discussion updated
Stukov81-T.TV  [作者] 2023 年 2 月 17 日 上午 10:19 
Thanks a lot! It will change how you approach infiltrations :)
Friday 2023 年 2 月 17 日 上午 10:15 
This looks very interesting, thanks i will try it!
Stukov81-T.TV  [作者] 2023 年 2 月 17 日 上午 10:00 
i'd say you will be safe with a new campaign but should work with an ongoing campaign especially if no infiltration is on the geoscape at the moment

still better make a save before activating
Skarsatai 2.0 2023 年 2 月 17 日 上午 9:03 
Save in midgame?