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报告翻译问题






The original game was that armies could only fight 2v2.
Can you create a multi-army war mod?
p.s Is it possible to make it compatible with starting map changing mods?
How about fix marriage? Like TW Medieval? Its realy nonsence, when all kingdoms has only sons, not dauther
Is it because it needs an update?
if you play as Pagan nation the Temple gives you bonus Religion based on Monasterys instead of Shrines -> Monasterys is obviously the wrong Relegion :)
i wanted to ask for your permission, to combine the mods "10 Skill Slots and Level 5 Skills" and "4 more knights" with your mod. There were a few people asking for this and i myself wanted this too. So with your permission i would copy the files you adjusted and integrate those mods.
@zombieking_FTW the sheep farms bug I will fix and I will also look into the food issue, but getting 6000 gold should not be as difficult as in the vanilla game. And you also don't require crop farming to build windmills anymore.
I think your problem is that you do not have the upgrade for those resources. Gunpowder is made in the alchemist (university) and coal is charcoal (deep forest).
In the base game I would build a harbor but with this mod it gives commerce instead and no food. You sadly cant get food from fishing anymore.
I propose you return a small food bonus to the crop farming building, it could simply be +2 food.
The output of the base cattle and horses building gives a bonus to sheep farms instead of to themselves. Basically that means those buildings are useless (without upgrades) 95% of the time.