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if this ever get updated, this error is on start (with only this mod)
Dunno if there's a better way to detect it, or maybe the way to go is to just put a notice in the compatibility info section. Just thought I'd post about it here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3392334612
Posting log in Issues as well but wanted to leave this here to let people know
I'm asking because the vanilla towers do give their bonuses even if the mechanitor isn't present on their map
No difference in mech's stats in range of the tower
I think, that passive AOE recharge tower would be nice (like in androids mod + Tesla cannon in RimAtomics)
But if it works as intended on your end then it must be on my end things are broken, hard to know which tho as troubleshooting for me would take many hours due to load times etc haha.
Just a quick question tho, I was under the asumption the Bandwidth control towers would work pretty much like the bandwidth nodes where you just "tune" them to your mechanitor of choice, mind if I ask why you choose the way you made it rather then essentially making a beefier vanilla bandwith node?
Am I missing something about the mod or is it supposed to be this way? (other buildings link like normally however.
Thanks ahead of time, cheers.
Defs/BuildingsDefs.xml at line 62.
<MechBuildingRadius>7</MechBuildingRadius>
May be some "YAHA" or AlienRaces.
Any possibility you can make the Bandwidth Control Tower also include the option to overclock at short ranges and a higher power cost compared to the overdrive beacon?