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https://gist.github.com/HugsLibRecordKeeper/dee2ff28799502ce544dee558b5d2053
“Config error in HMW_MeleeWeapon_PersonaHeavyMonoSword: Could not find verb on parent with label "Cleave"” hope this can be fixed
I wish there was a simpler version of this mod where they were *just* heavy melee weapons. Just really good, hard-to-make/find heavy melee weapons. No gimmicks, etc.
Thanks for your answer! :)
However, I ran into a problem:
My pawn (wearing a warcascet) is equipped with a "Heavy Monosword".
When training on a training dummy (mod: "Misc. Training", author: haplo_X1"), he insists on using a shooting target instead of the appropriate martial arts target.
I know this is probably a weird cross-mod issue.
Still, could you please take a look at this?
It is a bit cumbersome to switch to a more "traditional" melee weapon before and after every battle.
(I don't know if this behavior occurs with other melee weapons in your mod, as the Heavy Monosword is the only oversized melee weapon I own so far).
Config error in PlantedGravityLance: has building category and is marked as deconstructible, but thing class is not a subclass of building (ThingWithComps)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)...
It Seems to be from special ability of Saggitarius Might tested it works fine so not sure what that is
Config error in HMW_MeleeWeapon_HeavyMonoSword: Could not find verb on parent with label "Cleave"
Config error in PlantedGravityLance: has building category and is marked as deconstructible, but thing class is not a subclass of building (ThingWithComps)
seem have two exception.
Here is the bug description:
the first one: Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
the second one: Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
i have installed Vanilla Weapons Expanded - Heavy - Reloading Patch but it does not work.
i like heavy weapon mod so much so that i hope it can be compatible with ce.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2520200610&searchtext=heavy+melee