安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I should learn how to mod PZ myself but I have zero experience and don't know where to even start learning lol
I think most people, if they understood how the current mod works, would be pretty unhappy with it and would much prefer it to act like the vanilla meta events. Thanks for your time!
Extracted from my mod collection: I personally use Min: 240 - Max: 2160 (these are in-game minutes, so between 4 hours to 36 hours in game there's going to be a meta event)
A pack with far away sounds is possible though, you just won't hear any of them (or just a bit).
@dog, thank you! Yes, with my mod TLOU Sound Compendium I'm planning on adding TLOU music to the game. Right now, it's not a priority for me, so it's going to be a couple of weeks before I start adding them.
Also, mod has been updated! No new sounds though, just a hotfix to night events not playing.
- Added AmbientDay events and AmbientNight events;
- Added ScreamingPeople at Night;
- Fixed a typo in the explosion events; some were not playing.
Personally, i would also do the same with the human screams, but, make them somewhat rare. So at the ass-crack of dawn, you hear a scream rip through the air, but its so dark, you dont know where it came from.