安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'll just give you an example that I once met:
While exploring the city, I accidentally came across a huge mansion that was surrounded by impenetrable walls. Having started searching for a sledgehammer (in order to get there, of course), I also searched at an accelerated pace for more weapons, thinking that there would be hordes of zombies there (I had an experience with a fire station, where literally in EVERY attempt there was a sea of dead people), however, I discovered something else.
There were 3 groups of zombies in the mansion, two of which were pairs of a man and a woman, and the third group consisted purely of three women. I found the first couple in a bar on the outskirts of the estate, the second in the "gaming club" inside the mansion, and the third already in the greenhouse.
I mean, St-Bernard doesn't go more south than the vanilla map I think.
Couldn't this conflict be remediated?
Although this map seems to conflict with the cell of the old pine village map I used to make
But I really like the novel design in this map
Your map has successfully ignited my creative desire
Looking forward to your new map
But I have suggestion to make
Some houses can use glass sliding doors in their backyard
At the same time, the cathedral can add more Gothic pointed towers
Some houses should have more eaves added appropriately
When browsing this map in DEBUG mode, I don't know why some houses may have error textures
revamp official houses more often will have your map own unique characteristics
Damn fine job man. Top notch.
Igual buen mapa xd
Salames venden ahí, eso...