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报告翻译问题
You have a bit of leniency in the modded version. You can press jump before changing directions and still get a wall jump for a couple of frames. You also have a couple of frames to do a wall jump from mid air after leaving the wall (vanilla).
https://discord.com/channels/291184728944410624/1420808516565729300/1421012488714977331
(I've only tested it so far in Expedition as Rivulet) Thought I'd let you know.
(For me the cutscenes hang when starting a new campaign. But I can still skip them by pressing jump.)
If you want to look into what is happening, the logs can be really helpful. You might encounter bugs that others don't have. See the section BUG REPORTS for where to find the logs. I can read them for you.
When you unsubscribe from this mod, does that fix it? Or what do you mean with "seems tied to this mod"?
it stays on a black screen forever.
Keep in mind that the goal is to simplify the movement. If things are inherently difficult then that is fine. This mod deals with the layer of complexity that was added on top of that. Artifical timing windows, etc.
Walking to the opposite direction for a short moment and storing a jump in the crouch seems to mimic a Crawl Turn Vault, although it isn't perfect. A perfect Crawl Turn Vault is still slightly taller, about 0.5-1 tiles taller.
Doing this tech seems to be very consistent with every character, that is, doing it as Rivulet won't make you gain any more height.
Using a mod to make you jump slightly higher will make it more realistic, and I sometimes managed to make it fully straight up, although I don't know what I did exactly, but I think it is because I walked to the opposite direction in the perfect timing.
If this isn't descriptive enough, I could maybe make a video showing it, aswell as with the inputs.
Although, I'm curious about the next updates of this mod and what might come. If you can, you could maybe share some of your future plans for the mod, but it is fine if you don't.
I am open to adding something that gives you the effect of fast pole climbing (maybe just switch sides to cancel the side down without pressing jump at the same time).
So far, I have no plans of splitting the options into smaller pieces. For the swimming in particular, note that you can enable the option that makes the underwater dash / fast swimming cost no breath in vanilla.This mod is compatible with that. Then you can spam jump instead of zick-zacking.
You lose it too when leeches grab you.
"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.