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Btw I buyed rain world in 2018 and finally can play in 2023 with your good mod
Is that okay? I can revert back to the previous version whenever.
I am thinking to simply blacklist Void. Then both mods can be enabled at the same time (if they remove their incompatibility check).
But of course, you would not get the movement from this mod. At the same time, if they want to have special movement for their slugcat, then I would rather be out of the way. (With all these options and my skill issues ^^, the code base is already way more fractured than I would like it to be.)
```cs
foreach (ModManager.Mod activeMod in ModManager.ActiveMods)
{
switch (activeMod.id)
{
case "blood":
Blood.Init();
break;
case "mosquitoes":
MosquitoCompat.Init();
break;
case "SimplifiedMoveset":
throw new LWIncompatibleModException(activeMod.name);
}
}
```
Not much that I can test here. Decompiling does remove the comments too. I did not find a link to the original source code to check if they mention why they want to disable SimplifiedMoveset.
good luck
You have a bit of leniency in the modded version. You can press jump before changing directions and still get a wall jump for a couple of frames. You also have a couple of frames to do a wall jump from mid air after leaving the wall (vanilla).
https://discord.com/channels/291184728944410624/1420808516565729300/1421012488714977331
(I've only tested it so far in Expedition as Rivulet) Thought I'd let you know.
(For me the cutscenes hang when starting a new campaign. But I can still skip them by pressing jump.)
If you want to look into what is happening, the logs can be really helpful. You might encounter bugs that others don't have. See the section BUG REPORTS for where to find the logs. I can read them for you.
When you unsubscribe from this mod, does that fix it? Or what do you mean with "seems tied to this mod"?
it stays on a black screen forever.