雨世界

雨世界

SimplifiedMoveset
237 条留言
SchuhBaum  [作者] 10 月 2 日 上午 10:30 
That is intentional and it is like that for a long time. I dislike accidental wall jumps. You get them when you try to spam jump over some debris where some pieces are large enough to wall jump from.

You have a bit of leniency in the modded version. You can press jump before changing directions and still get a wall jump for a couple of frames. You also have a couple of frames to do a wall jump from mid air after leaving the wall (vanilla).
McAwesome 10 月 2 日 上午 3:20 
that's always been a thing as far as i'm aware
Lucaselmil 10 月 1 日 下午 12:38 
idk if its a glitch but now to walljump i have to let go the key im holding to the wall before jumping and i dont remember it being like that did anything change with TW1.5?
Jean Fran᠌çois 9 月 28 日 上午 9:29 
slog caat
SchuhBaum  [作者] 9 月 28 日 上午 9:23 
Some one Discord mentioned that this only happens when you have the music muted.
https://discord.com/channels/291184728944410624/1420808516565729300/1421012488714977331
SchuhBaum  [作者] 9 月 28 日 上午 9:19 
There is a vanilla(?) bug right now where the slideshow cutscenes hang. You can still skip them by pressing jump.
sketchy-engi 9 月 28 日 上午 3:35 
s̸o̷ ̷i̷t̶s̶ ̴h̴a̷n̴g̸i̵n̷g̶ ̵o̷n̵ ̵c̴a̸m̸p̷a̷i̶g̷n̶ ̴l̷o̵a̶d̴ ̴n̴o̴w̸... fun...
Peacherweasel | Skyjackal 9 月 27 日 上午 9:11 
alright thanks; take all the time you need
SchuhBaum  [作者] 9 月 27 日 上午 9:06 
Thanks for the report. I'll check it out.
Peacherweasel | Skyjackal 9 月 27 日 上午 8:40 
I have the "Swim" toggle toggled on; I expected for to have infinite underwater breathing like usual but since the latest update; despite having the toggle on; the game acts like I have it toggled off.
(I've only tested it so far in Expedition as Rivulet) Thought I'd let you know.
SchuhBaum  [作者] 9 月 26 日 下午 9:41 
Wow, that's some weird error.

(For me the cutscenes hang when starting a new campaign. But I can still skip them by pressing jump.)

If you want to look into what is happening, the logs can be really helpful. You might encounter bugs that others don't have. See the section BUG REPORTS for where to find the logs. I can read them for you.
sketchy-engi 9 月 26 日 下午 6:55 
some sort of certificate error... i guess
SchuhBaum  [作者] 9 月 26 日 下午 12:36 
Why is it hanging?
sketchy-engi 9 月 26 日 上午 11:36 
still hanging... i am just going to wait for stuff to be fixed before playing RW again :/
SchuhBaum  [作者] 9 月 26 日 上午 11:02 
@Weirdoman
SchuhBaum  [作者] 9 月 26 日 上午 11:01 
I bumped the version number to v1.11 in the latest update. But there are no other changes. You can wait on auto update.
SchuhBaum  [作者] 9 月 26 日 上午 10:51 
See the section BUG REPORTS for how to report bugs. The exceptionLog logs information about crashes / freezes.
sketchy-engi 9 月 26 日 上午 9:32 
rain world is getting hung up on this mod... repeating until i alt-f4'ed
Weirdoman 9 月 26 日 上午 7:31 
is this getting updated for the most recent version or no
SchuhBaum  [作者] 9 月 8 日 上午 9:25 
See the section BUG REPORTS for how to report bugs.

When you unsubscribe from this mod, does that fix it? Or what do you mean with "seems tied to this mod"?
lolcocomo2007 9 月 8 日 上午 7:57 
im getting a Really annoying bug that seems tied to THIS mod. for some reason when i try to boot the game, it just doesnt load...
it stays on a black screen forever.
Dusk 8 月 31 日 上午 11:24 
sorry for answering so late- anyways the issue actually ended up getting fixed, it just needed to verify file integrity
SchuhBaum  [作者] 8 月 16 日 上午 8:22 
Sound like some mods don't play nice together. See the section BUG REPORTS. There is probably an exceptionLog generated.
Dusk 8 月 15 日 下午 6:33 
Useful mod, but when i enable it alongside my modded slugcats & shiny shield mask, then it needs nightstriker enabled to show my modcats, otherwise they wont show up as well as i can't use shiny shield mask with this enabled
nutz8964 8 月 12 日 下午 1:25 
is there a way to enable the fast turning in tunnels without also making crawl turns initiate rolls? i really like the fast turning in tunnels but i also want to crawl turn jump
Darkest King 7 月 25 日 下午 9:02 
Oh, excellent. Yes, it works now!
SchuhBaum  [作者] 7 月 25 日 上午 9:37 
Have you tried the latest version (v2.5.9; unsubscribe and subscribe again)? Let me know if the issues persist.
Darkest King 7 月 24 日 下午 11:15 
Yeah if this mod is enabled alongside Rain Meadow, Rain World won't boot up at all.
maxthelord_ 7 月 24 日 下午 1:18 
genuine question as someone who has never coded in my life, is it possible to have unique settings for each player instead of just blacklist? like if my friend wanted wall climb and i wanted the stand up after various animations
喵织里 7 月 24 日 下午 12:10 
thanks a lot
SchuhBaum  [作者] 7 月 24 日 上午 10:42 
You can try v2.5.9 (unsubscribe and subscribe again).
SchuhBaum  [作者] 7 月 23 日 下午 12:42 
The Gourmand option is incompatible with Rain Meadow right now. I'll take a look tomorrow.
喵织里 7 月 21 日 下午 12:29 
game frozen when mod activated, plz fix
Bracket 7 月 21 日 上午 8:01 
broken with most recent rain meadow version
ASCO 7 月 13 日 下午 1:36 
what are better setthings for the mod?
SchuhBaum  [作者] 7 月 3 日 上午 11:42 
There is no roadmap / plans. I want to have a look at the fast pole climbing. Outside of that, is it maintenance mode.

Keep in mind that the goal is to simplify the movement. If things are inherently difficult then that is fine. This mod deals with the layer of complexity that was added on top of that. Artifical timing windows, etc.
pão de queijo 7 月 2 日 下午 2:57 
Also, kind of a tech with this mod is that you can crouch, and then do the same inputs of belly sliding for the opposite direction you are facing and at the same time jump, identical to the third step of a Crawl Turn Vault, you will then do a pouncing movement.

Walking to the opposite direction for a short moment and storing a jump in the crouch seems to mimic a Crawl Turn Vault, although it isn't perfect. A perfect Crawl Turn Vault is still slightly taller, about 0.5-1 tiles taller.

Doing this tech seems to be very consistent with every character, that is, doing it as Rivulet won't make you gain any more height.

Using a mod to make you jump slightly higher will make it more realistic, and I sometimes managed to make it fully straight up, although I don't know what I did exactly, but I think it is because I walked to the opposite direction in the perfect timing.

If this isn't descriptive enough, I could maybe make a video showing it, aswell as with the inputs.
pão de queijo 7 月 2 日 上午 11:52 
I see. That clears up some stuff! :steamhappy:

Although, I'm curious about the next updates of this mod and what might come. If you can, you could maybe share some of your future plans for the mod, but it is fine if you don't.
SchuhBaum  [作者] 7 月 2 日 上午 11:27 
I am skeptical to the second idea. It makes things more complicated. And you to handle collision as in your new inputs vs the stored ones.

I am open to adding something that gives you the effect of fast pole climbing (maybe just switch sides to cancel the side down without pressing jump at the same time).

So far, I have no plans of splitting the options into smaller pieces. For the swimming in particular, note that you can enable the option that makes the underwater dash / fast swimming cost no breath in vanilla.This mod is compatible with that. Then you can spam jump instead of zick-zacking.
pão de queijo 7 月 2 日 上午 10:25 
I'm not sure if you were up to it, but it would be nice to make storing inputs easier, as it would make more advanced tech more accessible... I mean... who wants to press inputs within 40 milliseconds or 5 frames?
pão de queijo 7 月 2 日 上午 10:21 
It would also be more convenient if the options that carry multiple changes were instead a list. For example, Swim option enables unlimited breath limit underwater, faster swiming speed, you can eat underwater, etc, but it would be nice if each of those changes were options instead, so for people who can't do the faster swim tech, they can just enable the option of faster swiming in the Swim tab.
pão de queijo 7 月 2 日 上午 10:18 
Will there ever have any options that makes inputs for very advanced tech easier, such as Fast Pole Climbing and Quick Crawl Turn Jump?
SchuhBaum  [作者] 5 月 14 日 上午 8:30 
This is intended. You need some way to die. You can get stuck underwater. Some regions have water streams or the rain effect basically blinds you. In multiplayer this can lead to a forced restart because the shelter does not close when one player is stuck outside (even when easy mode is enabled).

You lose it too when leeches grab you.
Peacherweasel | Skyjackal 5 月 12 日 下午 12:49 
Update: I did some testing around; It also seems to be occuring when the cycle rain timer reaches 0 & the night cycle begins (I have the "No more Rain World" mod enabled) & apparently when the night cycle arrives/time changes, the "infinite breath" seems to auto disable itself during this sequence & the player can drown despite the infinite breath/swim tweak on
Peacherweasel | Skyjackal 5 月 12 日 下午 12:05 
Having an issue: I have the Swim moveset toggled on, (I didn't have issues before until now) & I'm not getting the "infinite underwater breath" in specific regions/on specific slugcats in Expedition Mode. (Specifically Artificer & Monk + in Drainage System & Outer Expanse)
Nyxlanders 5 月 9 日 下午 2:07 
nvm, i fixed by unsubscribing and subscribing to the mod
SchuhBaum  [作者] 5 月 9 日 下午 1:26 
Zero horizontal speed even with swinging? Have you checked if this happens when the mod is disabled?

"What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it."
Nyxlanders 5 月 8 日 下午 2:15 
no, you don't understand me, there's no boost at all, I just fall straight down
SchuhBaum  [作者] 5 月 8 日 上午 2:57 
I don't think that the mod changes anything there. But I agree that you should be able to jump from ropes.

Context:
The game has a VineGrab animation. The mod does not touch that. When grabbing a vine you enter swim mode and you get a slight boost in the swim direction when you jump off. As far as I can tell you don't get a real jump. Maybe a larger boost would be nice or a real jump.
SchuhBaum  [作者] 5 月 8 日 上午 2:28 
What room (press O with dev tools mod active and read the yellow text in the top middle)? I would like to test it.