RimWorld

RimWorld

Medieval Overhaul: Arcane Archaeologists
103 kommentarer
j.croswell 17. juli kl. 8:58 
1.6?
Maze 4. juli kl. 9:09 
1.6? :jcdenton:
PapaEnclave 23. mar. kl. 20:12 
1.5?
Johnny 29. jan. kl. 3:35 
I would love the cloaks and hood were a separate mod
NonExistantFlower 21. jan. kl. 15:51 
@(≡◉‿‿◉≡) pretty sure ogam litteraly just gave permission for somebody to make a fork
Andreas 22. dec. 2024 kl. 10:50 
Does this mod work in 1.5? Is it just the warning message, or is there an actual incompatibility here?
(≡◉‿‿◉≡) 25. nov. 2024 kl. 1:33 
This is an amazing mod and one of the unique ones. Since there are no mods like this that focuses on magic/wizardry design.

Such a waste... I just wish you let the people update it with unofficial version.
Abyss 23. nov. 2024 kl. 18:05 
update pls
Ben'wah 20. okt. 2024 kl. 22:17 
very specific request but since you've stopped development on this, and theres no ETA on the remake, would it be possible to get a stand alone for 1.5 of the wizard? Theres only like one mod that has another one but it looks like dog shit and i really would like a wizard hat for my current mod list.
Mathrador 18. sep. 2024 kl. 16:23 
i am eagerly waiting for an update. As some one that has been trying to put together an in depth Fantasy Medieval mod pack i could so use mods like this to bring in a little more Magic. I would love for a mod to REALLY over haul all the Psycast stuff as well to make it Fantasy Medieval magic more than Psi powers.
Shade 2. sep. 2024 kl. 23:45 
-salutes- It will be missed, along with you modding soldier. Ty for your time and efforts Ogam for bringing us entertainment.
uberjammer 26. aug. 2024 kl. 5:01 
I think it's because people keep on forking their mods. Every time you fork a mod, the tines of the fork embed themselves into the original mod, so you have a row of little holes in the mod that can let in air, and eventually that can lead to decay.
Legion 3. juli 2024 kl. 22:07 
People (Fewher) need to understand that mod authors are people too and can not only experience burnout, but they are not obligated to support future updates to the actual game. Be thankful that someone else is taking up the helm, and be patient.
Squirbel 1. juli 2024 kl. 10:53 
It is what it is. Thank you for the mod and good times Ogam. Wish you a good future.
Fewher 23. juni 2024 kl. 10:27 
@Ogam that aint right, i loved this
Ogam  [ophavsmand] 22. juni 2024 kl. 16:36 
@Fewher easy, I dont profit from it and it`s unfinished in it`s core so had to be redone anyway
Fewher 22. juni 2024 kl. 12:30 
Bruh how you gonna just kill a mod like that
Ogam  [ophavsmand] 6. maj 2024 kl. 10:48 
Sure
FiauraTheTankGirl 5. maj 2024 kl. 18:59 
Do we have permission to seek a fork for it?
Ogam  [ophavsmand] 24. apr. 2024 kl. 12:38 
ATTENTION

This mod is dead for good. It will be remade by EvilEye later but there is no ETA
TuViejaEnTango 24. apr. 2024 kl. 8:07 
Will this be updated to 1.5 at some point?
Herabec 5. apr. 2024 kl. 21:54 
It is fairly simple to go in and modify the .xml file at [Your Rimworld Workshop Folder Here]\2931612599\1.4\Defs\ThingDefs_Misc\Armor. Simply access the cape file and search for the "mass" parameter and change it to your liking. Hope it helps people having problems with it!
A Dandy Guy In Space 31. mar. 2024 kl. 15:39 
please adjust the cloak weights theyre basically unusable with armor weapons and all that. the weight is comparable with mail and plate.
ODevil 1. mar. 2024 kl. 6:05 
The melee weapons and armor are CE patched, runic guns and grimoires are not. I recommend removing them with Cherry Picker if anyone wants to use this with CE.
LonelyOdin64 27. feb. 2024 kl. 15:47 
Is anyone else having issues with this mod not loading correctly into the mod list, despite having the medieval overhaul added?
Rainbow Dash 14. feb. 2024 kl. 8:12 
@+1碗米饭 yes, it is broken...
Caustic buff when 26. jan. 2024 kl. 4:24 
Are the traders supposed to only have kibble, cloth, herbal medicine and amber for sale? It's like 5th trader with just those items on them, nothing else appears in the pool and they are not buying anything else.
azinabeee 6. nov. 2023 kl. 5:09 
A simple cloth cape weighs 12 kilos, should it not be 1.2? That is nearly as much as a full plate armour set.
ggttcc2 30. okt. 2023 kl. 10:16 
CE compatible yet?
Shadowmoore 29. sep. 2023 kl. 17:38 
@KhanKhanen - I also have that issue with the cloaks/capes/pelts.
Also, can a fix be released for the Royal Plate Armor to be reduced down to 170 metal, instead of 1770? xD
TheBigBamm 18. sep. 2023 kl. 23:23 
I cant seem to find where to make and or research the armour
Kalethips 9. sep. 2023 kl. 20:27 
I'm so confused on how to color my apparel in multiple colors, can I get some guidance? (I have the styling station)
mountainofcheezo 11. aug. 2023 kl. 15:43 
I still think the cape weight should be reduced.
KhanKanin 5. aug. 2023 kl. 8:00 
Great work on the weapons and the armors on this mod, I'm really into how they look on colonists. Thank you.
KhanKanin 5. aug. 2023 kl. 4:15 
Unsure if it's just me but the cloaks and capes from this mod cover colonist's faces when they face forward but it looks as intended from the sides
Vurleon 2. juli 2023 kl. 21:29 
ETA for this Undead Legion and Demon Hunters
(◣_◢)  [ophavsmand] 16. juni 2023 kl. 16:34 
You can use Medieval Overhaul: Toggleable Stuff and revert the ressource generation back to Vanilla, as well as the wood and cloth mechanic and you can disable the research schematics.
NonExistantFlower 16. juni 2023 kl. 11:52 
is there any chance somebody could make a standalone version of this mod with only the armors? I don't like using Medieval Overhaul because of all the incompatibilities but these are some of the only cloaks I've seen that look genuinely good
Heckerpecker 5. juni 2023 kl. 14:03 
sadly it dosn't work with CE
Ogam  [ophavsmand] 23. maj 2023 kl. 16:56 
@PawPawPanda cause we use castom dll
PawPawPanda 23. maj 2023 kl. 14:28 
Ahh damn I wish i could use the cool armors without fully comitting to Medieval Overhaul
Ogam  [ophavsmand] 20. maj 2023 kl. 7:36 
@Lord Felix test it and tell us :lunar2019piginablanket:
Lord Felix 20. maj 2023 kl. 1:37 
Can i use the guns with shields?
(◣_◢)  [ophavsmand] 9. maj 2023 kl. 5:56 
No, it should have been 170
Tailtia 9. maj 2023 kl. 3:51 
Love this mod, but I have a slight issue! The simple/royal capes both weigh 12.0kg and the royal plate armour uses 1770x metallic - Is this intentional
Ogam  [ophavsmand] 7. maj 2023 kl. 8:08 
@Rex705 wands and tomes are not guns for you? Then work basically the same and we had guns since 12th centuary. Pretty much medieval.
Rex705 7. maj 2023 kl. 8:05 
Dang, why do people always put guns in medieval mods? I play Medieval to get away from guns for epic mele sword battles. Guns are op in Medieval and make all other weapons pointless. How about runic crossbows instead?

Oh well it's just my opinion guns have no place in medieval and defeats the point. Cherrypicker can remove the guns for me so I guess it works out.
Ogam  [ophavsmand] 7. maj 2023 kl. 7:18 
Update on 5/7/2023 5:16:35 PM.

Caravan trader fixed
Fixed Cloak's east/west facing mask
Fixed problem with west facing armour textures
Fixed issue with Simple Cape recipe
Simple & Royal Cape StuffEffectMultiplierInsulation_Cold has been corrected

And much more. This update will be a final one before next mod release so join our Discord-server for more info.