安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Air ammo sounds good.
Granted, I don't care about score in MD and I can just continue playing right past it, but that's still weird.
maybe because of the new DLC update ??
When do you think you'd add on selling ammo decisions?
I usually play as minor powers, so something like that would be quite good for helping to get out of debt when there's wars waging.
It's all in the description..
Update: (using console command to add factories) 41 military factories:
Each one produces 500 ammo/day right now, but still having only 80K capacity
I also try whit russia, 255 factories, the production glow up aprox 500/day whit each one, but the capacity didn´t
(Sorry if my grammar is bad in some word, english isn´t native for me)
PD: Im only using MD and this submod
Any idea if this happens only to me or i can fix this someway?
Any idea why i have this problem? Good mod BTW
As for your mod, it is great but as Russia, the only time I almost had a shortage of ammo (1 month of ammo left), it was a full offensive on China, it didn't happen when I did that too for Ukraine. (several years left so fine)
Also of note, if you use MD submod "Millennium Dawn: Construction Slots 112+". That mod breaks the energy screen and removes the Agricultural District.
I've had built in compatibility with that mod and now improved it a bit so you should still have 112 slots even if you disable that mod.