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@ADAM - The mod is working perfectly fine, despite The Indie Stones attempts to sabotage it with each update. If this mod is not working for you then:
Please check you have the required items: Wood Planks, Nails, Doorknobs, Hinges, Screws, Scrap Metal, Steel Sheets - small, Claw Hammer, Screwdriver, Hacksaw, and Metalwelding skill of 6. Please note that the claw hammer can not be the forged version, and the screwdriver can not be the old or improvised version.
Finally, make sure your door is facing the correct way. Due to game limitations, it can only be places in 2 directions. If the mod is still not working for you, then you, some other mod is simply incompatible with it. You can try unsub/resub the mod, and cross your fingers, remove the offending mod
It's not a priority fix, so just try not to think about it, or the perplexity of game devs ¯\_(ツ)_/¯
When/if I get around to making this mod more compliant with B42, I'll try to remember to change the display title, but since I really don't wanna deal with the new crafting system, updating this mod way down on my "rto-do" list :P
1. You are attempting to build on an invalid tile. Try elsewhere (like open space) to see if the red tile disappears. If it does, there's some issue with the tile you are trying to build on. Usually this is the facing of the door (see description)
2. You have the wrong screwdriver. For some reason this mod does not like the new screwdrivers, and will only accept the original as viable to craft. I should probably fix this at some point, but then I should also probably rework the mod so that it follows the new crafting rules as well...but the idea of completely reworking this awkward mod repulses me, so I probably won't.
3. You do not have enough free space to build it. Try dropping unnecessary items you are carrying. This is true of a lot of bigger vanilla crafts too.
so i have all items needed and can see the blueprint to actually build the door but one of the 3 door walls is always red and i cant build the door anywhere.
there was a bug right on that door i want to rebuild with your mod, there was a garage door where the left door was reversed state. it was open when the other 2 doors are closed and the other way around if i tried to close it.
@Patryk1999 - This mod allows the building of replacement garage doors where applicable. It does not adjust the HP pool, nor make them invulnerable. There is a mod that increases the strength of player build structures, so maybe adding that would help?
EDIT
I have now updated the mod and removed the call for the keyID, allowing garage doors to be built using keyed doorknobs without an error and material loss - however the new Garage door will be non-keyed, and not lockable like the others.
As for getting keyed garage doors to actually work? That would require a complete rebuild of the mod, and building garage doors would likely be moved into the new build system. I don't really wanna do that, coz I'm not a fan of the new build system, but I'll think about it.
i want a garage doo what i can lock. but this is not working!!!
As for B42, well building and crafting got more restrictive overall. In any case, this isn't the mod responsible, it's the game's limitations..
For now it works same as it did in B41. I may change this later so it adheres to the current system for B42 (but I'm in no rush for that, coz it's an awful system and I'm hoping the devs retcon it)
This is why you believe that mod is "working just fine." but without that check the game would potentially allow the door to be placed anywhere, inside buildings, and even through them. Not something I would consider safe for the save file.
Assuming the devs have not updated the game since I last played, this mod should work fine for south facing doors (on screen) or south, and east facing in-game compass. It has been mentioned several times in comment, and even added to the description that the game will not allow placing north facing (or north and west) garage doors.
This has something to do with how the garage floor terrain has been coded I believe, but iunno for sure. Regardless this is generally not an issue, since the majority of garage doors on the map face south, and not north (and to be frank, it's kinda awkward driving through north-facing garage doors without hitting something) in any case.
[07-07-24 17:16:23.794] LOG : Mod , 1720361783794> 2x version of GarageDoors.pack not found..
FROM CONSOLE.TXT OR JUST CONSOLE:
WARN : Mod , 1720361716521> ZomboidFileSystem.loadModPackFiles> pack file "GarageDoors" needed by GarageDoors not found
LOG : Mod , 1720361736823> refusing to list examplemod
LOG : Mod , 1720361736824> 2x version of GarageDoors.pack not found.
LOG : Mod , 1720361750643> refusing to list examplemod
LOG : Mod , 1720361750644> 2x version of GarageDoors.pack not found.