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Rapporter et oversættelsesproblem
Unfortunately I can not remove the navigation. The navigation terminals are the only ones with "buttons" .. I have non-clickable sonar or monitors placed over the top of the nav consoles for appearance purposes but that annoying non-functioning navigation part I have no way to remove without using additional mods.
PS: We Love Your Sub (me and the crew)
I don't plan on reworking the size of the sub. However the community is welcome to modify my builds to suit their needs and repost with credits. I enjoy seeing people modify and turn into legitimate builders from working to customize my subs.
Currently this sub is 88m, so if @Blacklight will cut the command room and move navigation to control room, it will fit. :)
Still an awesome sub, but you need to switch to a smaller one for the ending.
Only thing that I would change/add would be adding a six heavy hardpoint (Likely Railgun) Underneath the sub (Likely move the existing mid coilgun near the rear and add it there) Just like having one smack underneath for big targets.
Otherwise, the coilguns shred everything with the right ammo.
Very awesome sub.
Is there any other connections of reactor i should know about? Or it's all quality of life stuff like screen showing fuel left?
But can you, please, explain, where is should connect reactor to to make it power the sub? I try to install fusion reacor from EK mod pack, but can't find where to send power
IMC BERILLIA IS REAL
Jokes aside, best sub you've made yet.
Usually it is a long way to an armory but with a fairly centrally located one it is easy to get to in emergency and all the containers and turret features are locked to security or captain IDs. As it would take a significant remodel it would be unlikely it would be moved in the near future.
There is only one nitpick left from me - design wise, it would be more logical to switch places for armoury and research lab. Currently, you need to walk pass it to get to medbay or gunnery, but access to armoury is usually restricted, since there are guns, and now turrets control. Putting it in corner above control room, and make access only through ladder in control room should fix that.
But that's probably a lot of tedious work, and you already did much for us, so I will not expect it :)
I've never lost a shuttle so I don't know how the "resupply shuttle" function works.
If you would like to test it first you can open it in the editor, press F3 and type debugai, press F3 again to close the window and click the save button. This will allow you to manually set a price low enough to start with in campaign. Make sure to save under different name. I have debated including a "cheap" version in package for people to "try before they buy".
I was hoping you'd release something like this!
No, thank you, for awesome content!