安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I am going to see if I can have the civilians re-spawn each round given your suggestion.
I will try to add a few guards inside the main building. I just have an issue where there is so much already happening, my resources are limited. But I might have a work around so we can get a few body guards in there. Keep an eye out for an update!
Lastly thank you very much! It's comments and suggestions like yours that keep me going. Believe it or not this mod took a full week and little over 35 hours to produce initially, and a full day for the first update. I appreciate comments and feedback greatly!
One request - can you make the civilians also respawn on occasion? When they die (and they do die... 1 brute with a gravity hammer makes short work of them), it's quiet once they're gone.
It might also be nice to have a few soldiers act as quasi-bodyguards of the civilians. Say, one positioned at the top of the staircase in the main building, one positioned in the vehicle bay 1st floor, one positioned on the vehicle bay 2nd floor, or something like that.