Cities: Skylines

Cities: Skylines

Melbourne Central Tower
17 条留言
Machinomancer 2023 年 6 月 10 日 上午 3:08 
Noice, see you on the other side.
Zekiarsu  [作者] 2023 年 6 月 10 日 上午 2:47 
@epicgamerrusher it wouldn't be top priority, especially if I end up converting all my existing assets
epicgamerrusher 2023 年 6 月 8 日 上午 2:53 
Is the EDI comeng coming in CS2?
Zekiarsu  [作者] 2023 年 6 月 7 日 下午 9:29 
@Machinomancer it'll have to wait for CS2 :)
Machinomancer 2023 年 6 月 5 日 下午 2:58 
https://youtu.be/m_bd0UyEaYQ

Alstom Xtrapolis 2.0
epicgamerrusher 2023 年 3 月 24 日 下午 10:48 
What's PA? Also can you please make an EDI comeng? I love all your assets and use them in every city.
Zekiarsu  [作者] 2023 年 2 月 24 日 下午 7:05 
@elemental1100 thanks for the explanation, haven't dealt much with with locally stored props before so that clears things up.

I've just updated the building so hopefully it should work properly now.
elemental1100 2023 年 2 月 24 日 下午 2:01 
Firstly, thank you for the great asset.

I also use PA and unfortunately it doesn't work fine for me.

Loading screen mod reports that the ME Bank logo prop is missing.

The following text was not written by me but it explains the problem:

Most likely you used your locally saved props before you shared them... For the creator, it will never show up as an error, as your game fetches the locally stored originals!

If you place your locally stored props on a usb stick, you'll have the same error we do.
To fix this, just open the asset in the editor and replace the props used with the ones your pc downloaded from the workshop and update the asset in the workshop.

It's not your fault, it is a quirk of the editor...
Many creators face this issue, there is only one way never to encounter it: upload your props to the workshop, move the originals to an external storage for safekeeping, download the props from the workshop and then make your building using these props.
Zekiarsu  [作者] 2023 年 2 月 10 日 下午 2:55 
It should function with any of the additive shader mods. I use PA and it works fine.
StayHungryStayFoolish 2023 年 2 月 10 日 上午 6:02 
Yes, the logo is included and enabled.

Could be the issue based on the Additive Shader dependency?
Zekiarsu  [作者] 2023 年 2 月 9 日 下午 9:11 
@StayHungryStayFoolish did you disable the logo asset in Content Manager?

I won't add PA and EML under dependencies as that will encourage people to subscribe to them without fully reading the descriptions and removing incompatible mods.
StayHungryStayFoolish 2023 年 2 月 9 日 下午 6:14 
Assets that are missing
ME Bank logo (Additive Shader)
Used by: Melbourne Central Tower

Asset bug: Workshop asset uses private asset (ME Bank logo (Additive Shader).ME Bank logo (Additive Shader)_Data)

Please also remove Additive Shader as a dependency, and replace it with EML+PA, as you write in the description.
Capitan Boricua 2023 年 2 月 8 日 下午 7:28 
Yep going to use this as the Nashville batman building
nagelixin 2023 年 2 月 4 日 下午 11:21 
Good old Melbourne Central.

PS This is the sister building of Central Plaza in Brisbane ;)
TurboCobra 2023 年 2 月 4 日 下午 8:43 
Awesome!
Chris6d 2023 年 2 月 4 日 上午 9:47 
Looks a lot like the AT&T Building (aka the Batman Building) in Nashville. Great job :steamthumbsup:
drunkill  [作者] 2023 年 2 月 3 日 下午 9:14 
Nice work!