Arma 3
ACEAX ACE Equipment Compat
7 kommentarer
Cl44 23. apr. kl. 9:17 
please do LR mods and Hendrix Russian and Ukrainian Equipment
CallMeCharli 7. juni 2024 kl. 21:00 
Hey, sorry to bother you, but I'm making a retexture mod with a friend and I was hoping you could help me figure out ACEAX. We're having no luck with the dev's discord
DJLynx  [ophavsmand] 8. feb. 2023 kl. 17:04 
@otto except Vests, helmets, and nods break that convention as those would be physical on player but only have CfgWeapons entries.

Really when thinking about inventories its everything is CfgWeapons with glasses and packs as the exception using CfgGlasses and CfgVehicles.
Otto The Enclave Trap 8. feb. 2023 kl. 15:32 
when thinking of config for uniforms bags etc.

CfgWeapons for Inventory/ground item side
CfgVehicles for the physical on player side
DJLynx  [ophavsmand] 8. feb. 2023 kl. 13:04 
@asdfghjk thanks and support added. Im surprised i didnt think of that as i know googles are different aswell.
asf 8. feb. 2023 kl. 5:28 
I've had similar problem when doing some ACEAX compats and it turned out to be because in arma the backpacks are technically vehicles, not weapons. In the code you must use CfgVehicles for the backpacks instead of CfgWeapons, otherwise it doesnt work
BoKim 3. feb. 2023 kl. 21:33 
good